The belief that good triumphs over evil resonates deeply through the religious and political discourses of dominant culture. It is also a common theme in the entertainment media where the struggle between good and evil is frequently resolved through violence. The negative impacts of media violence on children has long been a public concern, but it is even more troubling when military violence, both in the news and in entertainment, is often glorified as heroic and noble. Beyond Good & Evil: Children, Media & Violent Times is a look at how mass communication distorts and manipulates language and visual imagery. It shows viewers how the media’s overriding objective of satisfying an audience converts real issues surrounding race, war, and violence into nothing more than spectacle.
Ammo for the Info Warrior is a two part series of collections of short films by the Guerrilla News Network (GNN), an independent news organisation with a mission to expose young people to important global news and information free from corporate filters. Each part consists of a selection of 5 to 10 minute videos covering a range of stories, from the violent diamond trade in Sierra Leone; to the PR industry’s manipulation of public opinion; to analysis of IBM and its role in the Holocaust; to CopWatch, a movement of people keeping police accountable; and short slam poetry clips about the business of hip-hop. Ammo for the Info Warrior experiments with format with the aim of being an innovative educational tool to tackle serious socio-political issues for a generation brought up on MTV. It can be a catalyst for discussion and debate, encouraging the viewer to develop skills in critical thinking and analysis.
The Disney Company’s massive success in the 20th century is based on creating an image of innocence, magic and fun for kids. Its animated films in particular are almost universally lauded as wholesome family entertainment, enjoying massive popularity among children and endorsement from parents and teachers around the world. This film takes a close look at Disney, to analyse the world these films create for kids and the stories they tell and propagate; contextualised by the cultural pedagogy of Disney’s conglomerate mass-media control and vast corporate power. Including interviews with social commentators, media scholars, child psychologists, kindergarten teachers, multicultural educators, college students and children, Mickey Mouse Monopoly provokes audiences to confront assumptions about an institution that is virtually synonymous with childhood pleasure.
In the aftermath of the events of September 11th, 2001; MIT linguist and political philosopher Noam Chomsky found himself called upon to provide much-needed analysis and historical perspective regarding this moment in American history. In the months following, Chomsky gave dozens of talks on four continents, conducted scores of media interviews, and published a book called ’9-11.’ In this film and in his book, Chomsky places the events of September 11 in the context of American foreign intervention throughout the postwar decades—in Vietnam, Central America, the Middle East, and elsewhere. Beginning with the fundamental principle that any exercise of violence against civilian populations is terrorism—regardless of whether the perpetrator is a well-organized band of Muslim extremists or the most powerful nation-state in the world—Chomsky challenges the United States to apply the moral standards it demands of others to its own actions.
Mainstream media regularly uses public opinion polls in the reporting of news and political analytics. But how do media outlets report polls and to what end? In this interview, author and academic Justin Lewis demonstrates the way in which polling data is used by the media to not just reflect what populations supposedly think, but instead to construct public opinion itself.
Focusing directly on the world of commercial images, Advertising and the End of The World asks some basic questions about the cultural messages emanating from advertising: Do these messages deliver what they claim—happiness and satisfaction? Can we think about our collective as well as our private interests? And, can we think long-term as well as short-term?
Behind the Screens explores how Hollywood movies have largely become vehicles for the ulterior motives of advertising and marketing by the studios and media owners, rather than genuine storytelling or simple entertainment in their own right. By showing examples from popular movies such as Wayne’s World, Forrest Gump, The Lion King, Summer of Sam, and Toy Story, this documentary demonstrates how this trend toward hypercommercialism—through product placement, tie-ins, merchandising and cross-promotions—comes to define the modern movie. What are the problems with this, as well as the cultural and social impacts? Combined with analysis from film scholars, critics, political economists, and an Oscar-nominated screenwriter, Behind the Screens presents accessible arguments to these questions.
At the time of making for this film, the year 2000, computer games represented a $6 billion a year industry, and one out of every ten households in the United States owned a Sony Playstation—numbers that have no-doubt since skyrocketed. Back then, children played an average of ten hours per week—a stat also since to have increased today—and yet, despite capturing the attention of millions of these kids, video games remain one of the least scrutinized cultural industries. Game Over seeks to address this fastest growing segment of the media, through engaging questions of gender, race and violence. Game Over offers a much needed dialogue about the complex and controversial topic of video game violence, and is designed to encourage viewers to think critically about the games they play.
This experimental film recounts the histories of plane hijackings and bombings throughout the 60s, 70s and 80s, and pits them against the media reporting of such events and the real-politick of the time to show the interplay between terrorism, political narratives and control of society. We see how aspects of the interplay have changed over time, and how the media culture has turned acts of terror into apolitical carnage-seeking voyeurism. Also presented by taking this view, is a commentary on how this culture has a hyperactive focus on terrorism while other much more deathly tragedies are ignored merely because they are mundane and non-threatening to political power. For example, more people die painful deaths every year by slipping in bathtubs than by any terrorist attack. This reveals the priorities of those in power, with the cultural focus on fearmomgering as a means for social control, and a disillusionment of the public in the age of decline.
The Panama Deception documents the invasion of Panama in December 1989—codenamed Operation ‘Just Cause.’ The film gives context to the events which led to the invasion, and explores the real impact on the ground and devastating aftermath—all contrary to the views portrayed by mainstream media and rhetoric espoused at the time by government officials in the Bush administration. News footage and media critics reveal the extent of media control and self censorship of the invasion, relevant to any news coverage today, particularly during times of war.
Cover Up — Behind The Iran-Contra Affair is a thorough investigation into information suppressed during the Iran-Contra hearings in 1987 where it was found that senior officials in the United States government secretly facilitated the sale of arms to Iran. The film reveals a shadow government of former CIA operatives, drug smugglers, top US military personnel and others, revealing evidence of the history of CIA involvement in drug running from the Vietnam heroin era to the Central American cocaine epidemic — raising serious questions about the so-called “war on drugs” and other government movements since the 1980s…
The Search For Truth In Wartime investigates the changing face of war reporting and the role of the media during wartime, in context with the Crimea through the two World Wars, to Vietnam and the Falklands. “What is the role of the media in wartime? Is it simply to record, or is it to explain? And from whose point of view—the military, the politicians or the victims?”
In Australia takes a candid look at the highs and lows of Australian society, circa 1976. The film ties together the workings of media manipulation in its early days, along with the removal of Prime Minister Gough Whitlam by Governor-General coup d’état—Kerr’s Cur—to demonstrate the common apathetic side of popular culture in the ‘lucky country.’ The film also touches on the subtlety of remnant class structures remaining from English heritage by revealing the workings of the ‘Occa’—a prudish stereotype of the common person portrayed and exploited by mainstream media, revealing views on immigration and racism in a country, ironically, colonised by immigrants.