Instafame is an exploration of a teenager's relationship with the concepts of success and fame through the lens of the screen, exemplified by the popular photo-sharing website 'Instagram.' The short film speaks volumes about this specific aspect of screen culture in that the notions of celebrity are self-reinforced in the closed-loop of the 'social networking' environment which is itself a purpose-built, commercially-mediated experience. So what happens to the notions of identity, friendship, personality and so on; in this space, and in the wider culture?
For many years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors draws on the insights of media scholars, military analysts, combat veterans, and gamers themselves, to examine the latest research on the issue. By setting its sights on the wildly popular genre of first-person shooter games, Joystick Warriors exploring how the immersive experience these games offer link up with the larger stories this culture tells about violence, militarism, guns, and manhood. It also examines the gaming industry's longstanding working relationship with the United States military and the arms industry, showing how the games themselves work to sanitise, glamorise, and normalise violence while cultivating regressive attitudes and ideas about masculinity and militarism.
Nanotechnology has the potential to create many new materials and devices with a vast range of applications -- such as in medicine, electronics or energy production for example. On the other hand, nanotechnology raises many of the same issues as with any introduction of new technology, including concerns about toxicity and the impact on the environment. The difference in this case being that nanomaterials are in use in products and industry right now and these concerns are seemingly going unaddressed...
Nerds 2.0.1: A Brief History of the Internet is a documentary series written and hosted by Mark Stephens under the pseudonym Robert X. Cringely as a sequel to Triumph of the Nerds. The series follows on by documenting the development of ARPANET, the Internet, the World Wide Web and the resulting dot-com bubble of the mid and late 1990s...
Using the analogy of a Panopticon, this film looks at how technology and the convergence of vast data stores together are fuelling one of the most comprehensive attacks on privacy ever before seen. How is modern society being defined by such rapid changes? Where are we heading? By travelling to Germany to show how such attacks have been the basis for past dictatorships, Panopticon asks: Even if you have nothing to hide, do you have nothing to fear? What does privacy mean for you? When precisely does the surveillance state begin? What is your threshold? With a focus on the Netherlands, Panopticon offers a comprehensive analysis challenging the current herd-mentality and apathy about privacy in the modern world.
"Quants" are the mathematicians, software developers and computer programmers at the centre of the global economy. These are the people who designed the "complex financial products" that caused the financial crisis of 2008. Here they speak openly about their game of huge profits, and how the global economy has become increasingly dependent on mathematical models that quantify commodified human behaviours to the point of insanity. But things don't stop there. Through the convergence of economy and technology, the Quants have now brought this model into the world of the machines, where trades are done at the speed of light, far from the realm of human experience. The machines are in charge. Some Quants are even now worried. What are the risks of this complex machine? Will the Quants be able to keep control of this financial system, or have they created a monster?
Film-maker Brett Gaylor explores the issues of copyright in the information age, mashing up the media landscape of the 20th century and shattering the wall between users and producers. The film's central protagonist is Girl Talk—a mash-up musician topping the charts with his sample-based songs. But is Girl Talk a paragon of people power or the Pied Piper of piracy?
Physician and mother of two Dr. Delaney Ruston became interested in how much screen time is too much when her preteen started begging for a smartphone. Ruston saw other parents equally confused on how to balance technology with a young developing mind, so she decided to delve into the science behind screen time to understand how it affects young people's minds and development. Through personal stories and input from leading researchers, the result is Screenagers, a film that sheds light on the impact screen time is having on kids; exploring how learning, playing, and socialising online effects teens' developing attention span, fragile self-esteem, and moral instincts. Screenagers examines the real risks of failing in school, social isolation, and digital addiction. It also explores solutions to handle screen time and provides parents with tools to help young people develop self-control and find balance in their digital lives, rather than rapid-fire thumbs and a six-second attention span.
There are billions of people increasingly glued to 'smartphones' and consumed by the seemingly endless spectacle of 'social media.' But why? Reporter Hilary Andersson seeks to answer this question by tracking down insiders who reveal how social-media companies have deliberately developed habit-forming technology to get people addicted. Former Facebook manager, Sandy Parakilas, tells us the "goal is to addict you and then sell your time." Likewise, Leah Pearlman, the co-creator of the renowned 'Like' button, warns of the dangers of social-media addiction. Through these voices, and many others, Andersson shows how behavioural science is profoundly used by tech companies to keep people endlessly checking their phones, to the end of huge profits.
September 11 has indelibly altered the world in ways that people are now starting to earnestly question: not only perpetual orange alerts, barricades and body frisks at the airport, but greater government scrutiny of people's records and electronic surveillance of their communications. The US National Security Agency (NSA) has engaged in wiretapping and the sifting of Internet communications of millions of people worldwide, including their own...
We live in a world of screens. The average adult spends the majority of their waking hours in front of some sort of screen or device. We're enthralled, we're addicted to these machines. How did we get here? Who benefits? What are the cumulative impacts on people, society and the environment? What may come next if this culture is left unchecked, to its end trajectory, and is that what we want? Stare Into The Lights My Pretties investigates these questions with an urge to return to the real physical world, to form a critical view of technological escalation driven rapacious and pervasive corporate interest. Covering themes of addiction, privacy, surveillance, information manipulation, behaviour modification and social control, the film lays the foundations as to why we may feel like we're sleeprunning into some dystopian nightmare with the machines at the helm. Because we are, if we don't seriously avert our eyes to stop this culture from destroying what is left of the real world.
Steve Jobs: The Man in the Machine is not just another celebratory biographical film about the life of a business man that many around the world grieved in 2011. It's a full rounded critical examination into the fundamentals of a person revered as an iconoclast, a barbed-tongued tyrant, a business sociopath. The real Steve Jobs is revealed like this through candid interviews from those who had close relationships with him at different stages of his life, including the mother of his child, Lisa, that Jobs refused he had, but named a computer after instead. The film also takes us through the evocative essence of the brand of Apple Computers which has captured the population like zombies, and asks the question: What is the legacy of this industry, and the truth of this kind of person that the culture celebrates so much, completely ignoring the darkness?
Subconscious War is a video essay exploring the influences of media and the culture of violence on reality, and the cultivation of collective values in society. The film contrasts the writings of Aldous Huxley and Neil Postman's grim assessments; relating the concepts of works such as 'Brave New World' and 'Amusing Ourselves to Death' to the current cultural influences that foster today--corporate media and indeed media saturation, video games, television, and a pervasive technoculture, for example. What is being created? And what sort of people are being cultivated by this culture? Who benefits?
Admit it--you don't really read the endless pages of terms and conditions connected to every website you visit or phone call that you make do you? Of course not. But every day billion-dollar corporations are learning more about your interests, your friends and family, your finances, and your secrets--precisely because of this; and are not only selling the information to the highest bidder, but freely sharing it with the government. And you agreed to all of it. With plenty of recent real-world examples, Terms And Conditions May Apply covers just a little of what governments and corporations are legally taking from Internet users every day--turning the future of both privacy and civil liberties into serious question. From whistleblowers and investigative journalists to zombie fan clubs and Egyptian dissidents, this film demonstrates how all of us online have incrementally opted-in to a real-time surveillance state, click by click.
Kevin Warwick is a renowned researcher in the precarious field of cybernetics, the study of 'artificial intelligence,' human-control functions, robotics and so-called "cybernetic organisms." His work, as self presented here, shows how implant and electrode technology can be used to control human brain functions, to create biological brains for robots, to enable so-called "human enhancement" and treatment for neurological illnesses. The end goal is transcending human "limitations" or transhumanism, according to Warwick, which inevitably stirs up many social, ethical and practical questions. What are the implications of this work, and this world view?
Neuroscientist Professor Susan Greenfield says today's developing brain is being worryingly reshaped by excessive visual stimulation -- the effect of a culture driven by screens. Biotechnology, nanotechnology, even the internet are all impacting on our brains and could be heralding future generations with different abilities, agendas and even ways of thinking. Her prediction is that we might be standing on the brink of a cataclysmic mind-makeover never before seen...
Millions of people around the world are finding work by-the-job online. The "gig economy" is worth more than $5 trillion worldwide, and seemingly growing. But who are these workers? Seduced by the promise of independence, and control over their working hours and income, people around the world that are lured into the gig economy now face the harsh reality of it algorithmically-driven market place: dangerous working conditions, instability, and the precariousness of their work that can stop overnight in the case of deactivation or a bad review. Through committed characters, The Gig is Up shows that the so-called 'freedom' that is espoused by this technological economy is only an illusion.
The Great Hack is an inside account of the company Cambridge Analytica, which used vast amounts of personal data scraped from portals such as Facebook to manipulate elections throughout India, Kenya, Malta, Mexico, the United Kingdom and United States over the past decade. The company, owned by SCL Group--a British firm that has a background in military disinformation campaigns and psychological warfare--came to public attention after the Brexit campaign in the UK, and soon after, the election of Donald Trump in the United States, both closely worked on by Cambridge Analytica and its billionaire backer, Robert Mercer. This resulted in inquires and investigations into both Facebook and Cambridge Analytica, but the company liquidated, along with its internal documents. Two former employees instead step forward to offer an inside account into the dark world of data mining and personalised propagandising, having some regret for what they have done. The film tracks these characters, as Cambridge Analytica lives on as Emerdata Limited, in the same London office. The Great Hack exemplifies big questions about democracy in the age of targeted information manipulation via the screen, and just how much power over our awareness has been ceded to giant corporations.
The Hacker Wars explores the strange duality of the modern-day computer-hacker as a mischievous provocateur, but also in some cases, societal activists with underlying political fervour, serious or not. The film explores this by profiling some of the renowned characters that have tickled the secretive inner workings of corporations and government agencies for various reasons—ranging from the nefarious and narcissistic, to the political and scandalous. Some do it for the lulz, others do it to prove a point, and others do it to "speak truth to power." In any event, many have faced severe punishments as a result. By following through this, The Hacker Wars touches on issues of whistleblowing, social justice, and power relations, in a time where computer technologies represent extreme power and control. But for whom? And what? This poses the question in deciphering the personalities of the hackers themselves. Are they serious activists with good intentions, or are they driven by insane ideologies?
The Intelligence Revolution is an extolling and largely non-critical account by advocate Michio Kaku who unflinchingly explains how artificial intelligence will "revolutionise homes, workplaces and lifestyles," and how virtual worlds will apparently become "so realistic" that they will "rival" the real physical world. Robots with "human-level intelligence" may finally become a reality according to Kaku, and in the ultimate stage of scientific mastery, the era of control imperative and domination, this culture will seek to merge human minds with so-called machine intelligence. Also, for the first time, we see how a severely depressed person can be turned into a happy person at the push of a button—all thanks to the convergence of neuroscience and microtechnology. What's wrong with such developments? And the larger culture such that technologies like this are being developed in the first place? How do such prospects impact the real physical world and the real physical lives of all of us?
The Internet's Own Boy is a biographical documentary of the programmer and activist Aaron Swartz, who died at age 26. From his help in the development of the basic Internet protocol RSS at age 14, to the co-founding of the social network website Reddit in 2006, Swartz becomes disillusioned with the grooming of academia to the corporate life presented to him, and turns instead to work on issues of sociology, civic awareness and activism. It then becomes Swartz's work in social justice issues and political organising, combined with an open and sharing approach to information access that ensnares him in a two year legal battle, in which authorities seek to make an example of him and the work. The battle sadly ends with Swartz taking his own life. This film is a personal story about what we lose when we are tone deaf about technology and its relationship to the political system, civil liberties and human relationships.
The Net explores the back-story of Ted Kaczynski (the infamous 'Unabomber') as a prism to the often unexamined side of the history of the Internet. The film combines travelogue and investigative journalism to trace contrasting counter-cultural responses to the so-called 'cybernetic' revolution of the 1970s. For some whom resist the pervasive systems of digital technology, the Unabomber can come to symbolise an ultimate figure of refusal. But for those that embrace the technologies, as did and do the champions of so-called 'media art', such as Marshall McLuhan, Nam June Paik and Stewart Brand, the promises of worldwide networking and instantaneous communication outweigh any and all of the concerns. The Net links these multiple nodes of cultural and political history, analogous to the Internet itself. Circling through themes of utopianism, anarchism, terrorism, the CIA, LSD, MKULTRA, Timothy Leary, Ken Kesey and the Merry Pranksters, The Net exposes the conspiracies and upheavals, secrets and cover-ups as part of the forgotten subversive history of the Internet.
The Quantum Revolution spouts claims of turning many ideas of science fiction into science fact—from materials with mind-boggling properties like invisibility through to so-called "limitless quantum energy" and room temperature superconductors, to a space elevator for tourism. Are such developments worthwhile, sustainable, equitable or even necessary? Scientists forecast that in the latter half of the century everybody will have a personal matter fabricator that "re-arranges molecules to produce everything from almost anything." Yet how will those in power ultimately use the domination of matter and life on Earth? How is science already doing this and to what ends? What are the unasked questions about science itself and the desire to control the very fabric of the universe? What insanity are we up against?
As high-technology permeates further into the industrialised world, manufacturers will go to any lengths to get the raw materials to make their gadgets. Coltan from the Congo is one such rare ingredient. Few in the west know where their gadgets come from and that in the middle of Africa much human suffering is created in the pursuit of "technological advancement"...
The Social Dilemma brings together former product directors and designers of Facebook, Google, Instagram, Pintrest, Twitter, and so on, to reflect on their creations and face questions about the age of addiction, information manipulation, and algorithmic social control they've ushered in. The creators speak openly about how they themselves took part in this co-optation of society, either naively or with malignant indifference, by designing websites in such a way to influence and manipulate billions of people for corporate interests by using deep psychological and addictive triggers in the human mind. Detailed explanations about how this can play out in the real world are illustrated through dramatisations, which are also expanded upon by experts in psychology, technology, and social studies. The result is a sobering call for emergency damage control, to undo the massive harm that technology companies have unleashed on society unrestrained for the past several decades, at a time of rapid social unravelling.
The Truth About Killer Robots considers several cases where humans have been killed from interactions with automatic machines. From the Volkswagen factory in Germany, to workers in Chinese sweatshops assembling smartphones, to a bomb-carrying police droid in the United States, the film exposes this culture's fundamental fascination with machines, while illustrating the insatiable expansion of capitalism via automation and machine redundancy. Also explored are 'self-driving' cars; surveillance devices; humanless-stores, automated pizzas, robotic supermarkets and hotels; so-called 'sex' robots; and vast data gathering machines such as Facebook, which have subverted notions of real human interaction and intimacy. Told through the machine lens of engineers themselves, journalists and philosophers, the film attempts to go beyond the deaths of humans to reveal some of the ways that robots affect this culture in general. Not just by the displacement of labour, but fundamentally as humans of this culture adjust their lives to the rhythms of more and more machines, basic human faculties atrophy, and true connection to the real world and each other becomes more remote and strenuous, at precisely the same time where we need each other the most.
Google or Wikipedia? Those of us who search online are getting referred more and more to Wikipedia. For the past two years, this free online “encyclopaedia of the people” has been topping the lists of the world’s most popular websites. But do we really know what we’re using? The Truth According To Wikipedia plunges into the story behind Wikipedia and explores the powerful world of ‘Web 2.0’ -- Is it a revolution, or pure hype?
20 years on from the invention of the World Wide Web, The Virtual Revolution explores how the Internet is reshaping almost every aspect of our lives. But what is really going on behind this reshaping? The inventor of the Web, Tim Berners-Lee, believed his invention would remain an open frontier that nobody could own, and that it would take power from the few and give it to the many. So how do these utopian claims stand up to today?