The Truth About Killer Robots considers several cases where humans have been killed from interactions with automatic machines. From the Volkswagen factory in Germany, to workers in Chinese sweatshops assembling smartphones, to a bomb-carrying police droid in the United States, the film exposes this culture’s fundamental fascination with machines, while illustrating the insatiable expansion of capitalism via automation and machine redundancy. Also explored are ‘self-driving’ cars; surveillance devices; humanless-stores, automated pizzas, robotic supermarkets and hotels; so-called ‘sex’ robots; and vast data gathering machines such as Facebook, which have subverted notions of real human interaction and intimacy. Told through the machine lens of engineers themselves, journalists and philosophers, the film attempts to go beyond the deaths of humans to reveal some of the ways that robots affect this culture in general. Not just by the displacement of labour, but fundamentally as humans of this culture adjust their lives to the rhythms of more and more machines, basic human faculties atrophy, and true connection to the real world and each other becomes more remote and strenuous, at precisely the same time where we need each other the most.
Dirty Wars follows investigative reporter Jeremy Scahill into the hidden world of the United States’ covert wars and assassination programmes—from Afghanistan to Yemen, Somalia, and beyond. What begins as a relatively commonplace report on the cover-up of a murderous US night raid in a remote corner of Afghanistan, quickly turns into a global investigation of the secretive and powerful Joint Special Operations Command (JSOC)—a top secret arm of the Military-Industrial-Intelligence Complex. As Scahill digs deeper into the activities of JSOC, he is compelled to report on the growing chilling underworld of covert operations carried out across the globe at the behest of the United States government: Targeted killings of American citizens; secret drone strikes; outsourcing American kill lists to warlords, private corporations and paramilitaries. The list goes on. Dirty Wars is a sobering investigation and personal journey into the most important human rights story of our time.
In the wake of the September 11th attacks, amongst the ravaging of war, the United States has been secretly deploying drones to carry out assassinations throughout the Middle East. The drones are increasingly piloted by the likes of young computer gamers groomed by screen culture and computer games of war, where in many cases, the Pentagon is directly involved in the creation of such games as recruitment tools, actively working to lure young people proficient with technology into the new era of the military-industrial-complex. Drone unravels this complex phenomenon while travelling to places such as Waziristan, where innocent civilians, including children and rescue workers are routinely secretly killed, where families and communities ravaged by the drone strikes search for understanding, accountability and adjustment to the daily horrors. The film also takes a look at the young people sitting behind the screens of the new war machines, half a world away, that actually pull the trigger, asking what kind of world is being built in the rise of seemingly endless and lucrative war driven by technological escalation.
Counter-Intelligence is a 5 part series that explores in-depth, the vast, sprawling and secret National Security State that operates throughout the United States—and indeed the world. The series examines the foundations of the Military-Industrial-Intelligence Complex, charting through to the myriad consequences in today’s world where secret intelligence organisations continue to hijack governments, manipulate elections and commit heinous crimes against humanity—all under the cloak of “National Security”. In the wake of the continued revelations of the NSA PRISM program, this series is now more important than ever to provide a solid historical context to the workings of the rapacious and ever-expanding National Security State…
Over the past decade, the United States military has shifted the way it fights its wars, deploying more technological systems in the battlefield than human forces. Today there are more than 7,000 drones and 12,000 ground robots in use by all branches of the military. These systems mean less deaths for US troops, but increased killings and precision elsewhere for the United States war machine. With lethal drone strikes being carried out in secret by the CIA and occurring outside of officially declared war zones such as Pakistan, Yemen and Somalia, the secret use of robots and drones in this way evokes serious questions about the operations of the United States and what this means for the rest of the world as more and more autonomy is developed for these technologies.
Just as mobile phones and wireless capability dramatically changed the way technology interacts with modern society, drones—or ‘Unmanned Aerial Vehicles’—are set to become the next major influence in technocratic life, directly impacting and seriously expanding the already extensive capabilities of surveillance. Rise Of The Machines takes a look at already developed drone technology and how governments, military and even civilians are rushing to adopt the gadgets which can be purchased off the shelf for just a few hundred dollars and controlled by already existing smart phones. So what will a world of drones look like? And what of the many, serious, unexplored implications on how society will function in a world of drones?
Robot Wars visits companies in the United States that are producing robots for the military to disarm bombs, fly unmanned aircraft (drones), withstand repeated attacks and even choose targets and fire without any human intervention. The rapid development of autonomous robots and the use of them right now is surging ahead at a crazy rate, all with little regard to ethical and psychological questions, concerns about technological privilege and other obvious impacts. With military robots currently being operated using video game controllers, is the line being blurred between fantasy and reality?
The latest in the string of controversies as part of the United States’ ongoing “war on terror”, is the military’s growing reliance on “Unmanned Aerial Vehicles” otherwise known as ‘drones’, evidenced by the international reaction to recent drone missile attacks along the border in Pakistan. The military is also deploying other technological advancements alongside, such as robots in the battlefield and drones that work in swarms. Is this just a big computer game? A new tech-driven arms race? It doesn’t end there though — drones are now creeping into use by police and the intelligence services as a surveillance tool, and even into commercial and civilian use…
How does the military train the solider of tomorrow? Video games. The most popular games are those that replicate the war events as seen on the news as close as possible. Such games now far outpace the biggest Hollywood blockbuster movies, popular music, and best-selling books, combined. What does this complete immersion in high-tech war mean for our political culture? As well as those directly affected by state violence? What does it mean when the technological sophistication of modern militarism become forms of mass entertainment? Returning Fire profiles three artists and activists that decided these questions needed to be answered. We see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to the screens, infiltrating war games in an attempt to break their hypnotic spell. The results ask all of us—gamers and non-gamers alike—to think critically about what it means when drones and remote warfare become computer games and visa versa. Can we reflect on our capacity to empathise with people directly affected by the trauma of real war?
Within a single generation, digital media, the Internet and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialise and even conduct war. But is technology moving faster than we can adapt to it? Is our constantly-wired-world causing us to lose as much as we’ve apparently gained? In Digital Nation, Douglas Rushkoff and Rachel Dretzin explore what it means to be human in a 21st-century digital world…