Project X is a short film taking viewers on an undercover journey based on formerly top-secret documents that show a partnership between the National Security Agency and telecommunications corporations such as AT&T and Verizon for mass surveillance and bulk data collection of voice and data. The documents reveal TITANPOINTE, the codename for a large windowless sky scraper in New York, where AT&T and other corporations house vast Internet switching equipment and data centres. The facility is also tied to a nearby FBI building, and its rooftop equipment to the SKIDROWE satellite surveillance system. These findings were possible because of documents released to the public by Edward Snowden and other brave whistleblowers.
Do Not Resist documents, from the perspective of the police, their view of the social unrest following the shooting and killing of Michael Brown by police in Ferguson, 2014, against a backdrop of the routine and escalating use of military tactics and high-powered weaponry by local police forces throughout the United States in the past two decades. Military equipment deployed throughout the Middle East returns home to be used against the citizenry. Local police recruitment and training is awash in military commandments backed by views of escalating ‘righteous’ violence and sadism. Meanwhile curfews are imposed, along with frivolous drug raids and incessant racial profiling. The voices of concerned citizens ignored. What is the cultural and technological trajectory here?
Governments all around the world are using high-tech mass surveillance tools to monitor their citizens. Western corporations, including Britain’s largest weapons manufacturer, BAE, are among those which are creating and selling mass surveillance infrastructures all across the globe, but especially to particularly repressive regimes. Weapons of Mass Surveillance makes example of what is happening throughout the Middle East where journalists, human rights advocates and activists are being targeted with surveillance tools developed by western corporations with extreme real-world consequences. Political opponents to tyrannical power are targeted, jailed, and in some cases, tortured or “disappeared.” This shows the power of mass surveillance tools for great harm, and how the west is culpable in perpetuating systemic repression both at home and abroad.
In the wake of the September 11th attacks, amongst the ravaging of war, the United States has been secretly deploying drones to carry out assassinations throughout the Middle East. The drones are increasingly piloted by the likes of young computer gamers groomed by screen culture and computer games of war, where in many cases, the Pentagon is directly involved in the creation of such games as recruitment tools, actively working to lure young people proficient with technology into the new era of the military-industrial-complex. Drone unravels this complex phenomenon while travelling to places such as Waziristan, where innocent civilians, including children and rescue workers are routinely secretly killed, where families and communities ravaged by the drone strikes search for understanding, accountability and adjustment to the daily horrors. The film also takes a look at the young people sitting behind the screens of the new war machines, half a world away, that actually pull the trigger, asking what kind of world is being built in the rise of seemingly endless and lucrative war driven by technological escalation.
Dirty Wars follows investigative reporter Jeremy Scahill into the hidden world of the United States’ covert wars and assassination programmes—from Afghanistan to Yemen, Somalia, and beyond. What begins as a relatively commonplace report on the cover-up of a murderous US night raid in a remote corner of Afghanistan, quickly turns into a global investigation of the secretive and powerful Joint Special Operations Command (JSOC)—a top secret arm of the Military-Industrial-Intelligence Complex. As Scahill digs deeper into the activities of JSOC, he is compelled to report on the growing chilling underworld of covert operations carried out across the globe at the behest of the United States government: Targeted killings of American citizens; secret drone strikes; outsourcing American kill lists to warlords, private corporations and paramilitaries. The list goes on. Dirty Wars is a sobering investigation and personal journey into the most important human rights story of our time.
For many years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors draws on the insights of media scholars, military analysts, combat veterans, and gamers themselves, to examine the latest research on the issue. By setting its sights on the wildly popular genre of first-person shooter games, Joystick Warriors exploring how the immersive experience these games offer link up with the larger stories this culture tells about violence, militarism, guns, and manhood. It also examines the gaming industry’s longstanding working relationship with the United States military and the arms industry, showing how the games themselves work to sanitise, glamorise, and normalise violence while cultivating regressive attitudes and ideas about masculinity and militarism.
The Power Principle is a series of films examining the history of the United States and the building of its empire with particular emphasis on the last seventy years of United States foreign policy. The methods that make empire possible are also examined—the politics of fear, the rise of public relations, the ‘Mafia Principle’ and the reoccurring use of fabled enemies, contrasting the Soviet Union and the Cold War alongside the parallels of today with the “War On Terror”. Not only does The Power Principle tie together historical events to revive a common thread, the series may also encourage viewers to reconsider their understanding of historical events and the portrayal of them, showing how those in power play a role in manipulating the collective memory through generations.
How does the military train the solider of tomorrow? Video games. The most popular games are those that replicate as close as possible the war events as seen on the news. Such games now far outpace the biggest Hollywood blockbuster movies, popular music, and best-selling books, combined. What does this complete immersion in high-tech war mean for our political culture? As well as those directly affected by state violence? What does it mean when the technological sophistication of modern militarism become forms of mass entertainment? Returning Fire profiles three artists and activists that decided these questions needed to be answered. We see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to the screens, infiltrating war games in an attempt to break their hypnotic spell. The results ask all of us—gamers and non-gamers alike—to think critically about what it means when drones and remote warfare become computer games and visa versa. Can we reflect on our capacity to empathise with people directly affected by the trauma of real war?
Pax Americana and the Weaponization of Space takes us to the Cold War and beyond, where an arms race of weapons technology plays out by the world’s superpowers in space. Satellites, nuclear weapons, tracking technologies, rockets—the weaponisation of space was and is more of the same colonialism in the tradition of empire, much like the sea battles of the 18th and 19th centuries. Indeed, as we learn through Operation Paperclip, the United States recruited than 1,600 scientists from Nazi Germany for work in the Space Race after the end of World War II. Fast forward to today, in the name of protecting commercial investment, the United States has crowned itself with being the so-called “arbiter of peace” in space. But with their weapons industry replacing almost all other manufacturing in America, this claim is ludicrous. More than fifty cents of every US tax dollar is spent on the military. The dream of the original Dr. Strangelove, Wernher von Braun—the Nazi rocket-scientist turned NASA director—has survived every US administration since World War II and is coming to life ever more rapidly. Today, space is largely weaponised, a massive military-industrial-complex thrives, and many nations are manoeuvring for advantage with yet more weapons of war, surveillance, and control.
Produced while the invasion was in full swing, Iraq for Sale investigates some the many private contractors and consultants that were brought into to Iraq as part of the United States military machine. Four major contractors are profiled: Blackwater, K.B.R.-Halliburton, CACI and Titan, along with investigations of human rights violations, systemic misconduct, corruption, and profiteering. The film posits what damage is done to the ‘average citizen’ when corporations decide to wage war. For those in opposition to war and corporate power, the connection between the invasion of Iraq and the private corporations who profit from the fighting is plain to see. For those who still may not be so easily convinced, the film not only explores the questionable motivations of the corporate decision-makers whose wartime profiteering has affected the lives of countless soldiers and their families, not mention the lives of millions of civilians, but also the increasingly negative international reputation of the United States as a result.
Is American foreign policy dominated by the idea of military supremacy? Why We Fight examines America’s policies regarding making war, most recently the Iraq invasion and what is termed “the Bush doctrine” that includes pre-emptive strikes. This policy has been in the works for many years on reflection of the past wars of the 20th century alone. In this film, a variety of people are asked “Why We Fight?” with a variety of answers, followed by a look at today’s U.S. military industrial complex via interviews with individuals involved with it…
The United States proudly self-identifies as the major purveyor of peace and democracy across the world. But does this perception of self match up to the actual policies and history of military actions throughout recent decades? Are the United States’ seemingly constant wars of aggression befitting to achieving peace? These are some of the central dichotomies addressed in this short film In Whose Interest? We see internal documentation of the US involvement in countries like Vietnam or Guatemala which indicate that the main factors motivating American foreign policy are clearly economic concerns. In Guatemala, the United States overthrows a democratically elected government to install a military-backed dictatorship that is suitable to the American United Fruit corporation. A similar pattern emerges in Vietnam, El Salvador and East Timor. Perhaps most oppressive yet is US policy in the Middle East, where the US provides Israel with more than $3 billion per year in military assistance—more aid than they give to the entire continent of Africa. We see how American policy is determined by the corporate sector, tightly linked to the state, which makes decisions in their own self-interest—in stark opposition to the rhetoric of democracy…
Using Oliver Stone’s epic film “JFK” as a springboard, Beyond JFK: The Question of Conspiracy brings together extensive research around the assassination of John F Kennedy in 1963, to challenge serious flaws in the official narrative. Featuring interviews with Jim Garrison, the District Attorney who brought the conspiracy case of Clay Shaw in 1969, as well as interviews with his staff, Numa Bertel, Lou Ivon and Perry Russo; in addition to numerous reporters, eyewitnesses, archivists, and others, Beyond JFK is a cumulative look into the huge amounts of public research that went into the counter-narrative of the JFK assassination, forming the basis of the production of the JFK movie as a way of presenting the research to the public through pop-culture.
The Secret Government, as its title suggests, is essentially an investigation into the processes, plans, operations and persons responsible for systemic abuses of power at senior levels of the United States government during the 1980s. The film covers multiple covert operations and secret projects, but takes a particular focus on the Iran–Contra affair of 1986, where Ronald Regan secretly facilitated the illegal sale of arms to Iran—which was the subject of an arms embargo at the time—to support a right-wing terrorist group called “The Contras,” and also make obscene profits from the sale of such weapons. Transported to the political happenings of today, The Secret Government is a call to remember history, and see that mass profits from weapons dealing running covert/secret wars were a reality then, and now, as well as to reveal just how far institutionalised propaganda and obfuscation works to conceal these home truths, still generations later.