The Light Bulb Conspiracy investigates the history of Planned Obsolescence--the deliberate shortening of product life span to guarantee consumer demand--by charting its beginnings in the 1920s with a cartel set up expressly to limit the life span of light bulbs, right up to present-day products involving cutting edge electronics such as the iPod. The film travels to France, Germany, Spain and the US to find witnesses of a business practice which has become the basis of the modern economy, and brings back graphic pictures from Ghana where discarded electronics are piling up in huge cemeteries for electronic waste, causing intense environmental destruction and health problems.
"Quants" are the mathematicians, software developers and computer programmers at the centre of the global economy. These are the people who designed the "complex financial products" that caused the financial crisis of 2008. Here they speak openly about their game of huge profits, and how the global economy has become increasingly dependent on mathematical models that quantify commodified human behaviours to the point of insanity. But things don't stop there. Through the convergence of economy and technology, the Quants have now brought this model into the world of the machines, where trades are done at the speed of light, far from the realm of human experience. The machines are in charge. Some Quants are even now worried. What are the risks of this complex machine? Will the Quants be able to keep control of this financial system, or have they created a monster?
Within a single generation, digital media, the Internet and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialise and even conduct war. But is technology moving faster than we can adapt to it? Is our constantly-wired-world causing us to lose as much as we’ve apparently gained? In Digital Nation, Douglas Rushkoff and Rachel Dretzin explore what it means to be human in a 21st-century digital world...
Modern society loves mobile phones -- the selection between different models and gadgets has never been bigger. But the production of this technology has a hidden, dark, bloody side. The main minerals used to produce mobile phones are coming from the mines in the Eastern DR Congo. The Western World is buying these minerals up at a furious rate, financing a bloody civil war which, during the last 15 years, has cost the lives of more than 5 million people. Blood In The Mobile explains the connections between mobile phones and the civil war in the Congo, while technology corporations whitewash the issue to "supply and demand" and claim ignorance...
Kevin Warwick is a renowned researcher in the precarious field of cybernetics, the study of 'artificial intelligence,' human-control functions, robotics and so-called "cybernetic organisms." His work, as self presented here, shows how implant and electrode technology can be used to control human brain functions, to create biological brains for robots, to enable so-called "human enhancement" and treatment for neurological illnesses. The end goal is transcending human "limitations" or transhumanism, according to Warwick, which inevitably stirs up many social, ethical and practical questions. What are the implications of this work, and this world view?
The Biotech Revolution is largely an exploration by scientists working in genetics and biotechnology that repeatedly promise "unprecedented health benefits and longevity for all," amongst other things, to rationalise their work in the so-called "biotechnology revolution." But in reality, isn't this "revolution" simply just more of the same control imperative of science and this culture's technology, essentially ending in the prospect of a monoculture of genetically modified people? Will such control foster into globalisation a history of inclusion and harmony? Or, will we simply end up in an extension of the current order, albeit one that is further divided, this time by genetic apartheid?
Meet Roxxxy, the world's first "sex" robot, and the strange men who've been yearning for "her" as an obedient android "sex partner." Roxxxy's inventor, Doug, is working on finely tuning the robot to be the perfect android sexual "companion" and has a queue of men eagerly awaiting a one night stand with it to test the technology of their fantasies. But how did this come about? My Sex Robot follows the lives of three men in attempt to find out. Delosian remembers from the age of 13 watching Bionic Woman and Six Million Dollar Man and it blew his mind. What he saw triggered his view of an ideal woman. Kaiso speaks of a similar experience sexualising mannequins from department stores. But for Edward, robot sex as already arrived. He has found it by converting his real-life girlfriend into a robot simulation. All these men speak about the power, control, predictability, and obedience that sex robots bring, as opposed to relationships with real human beings. As a result, My Sex Robot presents a startling reality of emerging technologies with already-existing myriad sociological and psychological implications.
Film maker David Bond lives in one of the most intrusive surveillance states in the world -- Britain. When David receives a letter stating that both he and his daughter are amongst the 25 million residents whose details have been lost by the government in a massive data breach, David sets out to investigate some potential impacts of such data being lost in a society of mass surveillance. Erasing David documents the test where David hires two private detectives to track him down as he chooses to 'disappear' for 30 days to see if he can avoid being caught amongst the vast data trails generated by modern society...
Ray Kurzweil, noted inventor and futurist, is a man who refuses to accept physical reality and the inevitability of death. Instead, he claims that the trending exponential increase in the growth of information technology can continue indefinitely, and that a so-called "singularity" will emerage—a point where humans and machines will converge, allowing one to "transcend" biological "limitations." But there are many who share deep concerns about the consequences of working towards Kurzweil's world...
Pax Americana and the Weaponization of Space takes us to the Cold War and beyond, where an arms race of weapons technology plays out by the world's superpowers in space. Satellites, nuclear weapons, tracking technologies, rockets--the weaponisation of space was and is more of the same colonialism in the tradition of empire, much like the sea battles of the 18th and 19th centuries. Indeed, as we learn through Operation Paperclip, the United States recruited than 1,600 scientists from Nazi Germany for work in the Space Race after the end of World War II. Fast forward to today, in the name of protecting commercial investment, the United States has crowned itself with being the so-called "arbiter of peace" in space. But with their weapons industry replacing almost all other manufacturing in America, this claim is ludicrous. More than fifty cents of every US tax dollar is spent on the military. The dream of the original Dr. Strangelove, Wernher von Braun--the Nazi rocket-scientist turned NASA director--has survived every US administration since World War II and is coming to life ever more rapidly. Today, space is largely weaponised, a massive military-industrial-complex thrives, and many nations are manoeuvring for advantage with yet more weapons of war, surveillance, and control.
Film-maker Brett Gaylor explores the issues of copyright in the information age, mashing up the media landscape of the 20th century and shattering the wall between users and producers. The film's central protagonist is Girl Talk—a mash-up musician topping the charts with his sample-based songs. But is Girl Talk a paragon of people power or the Pied Piper of piracy?
This film explores what affect the web is having on our society, as seen through the eyes of "the greatest Internet pioneer you've never heard of." Josh Harris--often called the "Andy Warhol of the Web"--founded a website during the renowned dot-com boom of the 1990s which was the world's first Internet television network. This concept was way ahead of its time. Using this platform, before broadband, a vision of that future was exemplified at an underground bunker in New York City where over 100 people lived together completely on camera, non-stop and unedited for 30 days over the millennium. These happenings, documented through We Live In Public, serve as a powerful analogy for the Internet as it's now known today and the price we pay for living in its 'public.' It shows the costs of willingly trading privacy and sanity for a constant voracious audience, attention, and the pursuit of celebrity, in an online world of pervasive surveillance.
Good Copy Bad Copy is a documentary about the current state of copyright and culture in the context of Internet, peer-to-peer file sharing and other technological advances. Featuring interviews with many people with various perspectives on copyright, including copyright lawyers, producers and artists, Good Copy Bad Copy documents that "creativity itself is on the line" and that a balance needs to be struck, or that there is a conflict, between protecting the right of those who own intellectual property and the rights of future generations to create...
The Intelligence Revolution is an extolling and largely non-critical account by advocate Michio Kaku who unflinchingly explains how artificial intelligence will "revolutionise homes, workplaces and lifestyles," and how virtual worlds will apparently become "so realistic" that they will "rival" the real physical world. Robots with "human-level intelligence" may finally become a reality according to Kaku, and in the ultimate stage of scientific mastery, the era of control imperative and domination, this culture will seek to merge human minds with so-called machine intelligence. Also, for the first time, we see how a severely depressed person can be turned into a happy person at the push of a button—all thanks to the convergence of neuroscience and microtechnology. What's wrong with such developments? And the larger culture such that technologies like this are being developed in the first place? How do such prospects impact the real physical world and the real physical lives of all of us?
This short film chronicles a metamorphosis of mainstream media and political power throughout the last decades, by looking at the role of the television journalist. In the early 1950s, not long after the invention of television itself, TV journalists essentially served as prompters for government figureheads and official viewpoints. This function changed somewhat however, with the political scandals of the 1960s and 70s, exemplified by Watergate, where some journalists joined the mainstream shift in society of questioning political power, big business and bureaucracy. Out of this boomed a new era of investigative journalism. But this ended with the fall of the Berlin Wall as the old certainties of "good and bad" and "right and left" were blurred and no longer simple. But rather than working to make sense of the complexity, journalism turned from moral principles to a simple reporting of experience, devoid of context. TV journalists now plead with the audience to send in photos and videos as a kind of so-called "democratised" media, but what actually functions as a vast echo-chamber of uncertainty and unaccountability.
Blood Coltan travels to eastern Congo, where a bloody war is happening over a precious metal called Coltan—a raw material used in electronic devices such as computers, televisions and mobile phones. The demand for Coltan is driven by the west, funding the war in Congo between rebel militias and children as young as ten who work the mines hunting for this precious material of the technocratic age...
Presenting accounts from prominent players such as The Pirate Bay, Piratbyrn, and the Pirate Party in the Swedish piracy culture, Steal This Film documents the movement against intellectual property. In particular, the film provides critical analysis of the alleged regulatory capture attempt performed by the Hollywood film lobby to leverage economic sanctions by the United States government on Sweden through the WTO...
New surveillance technologies are penetrating every aspect of our lives and we don’t even know it. All across the world, millions of cameras are watching us. The police are able to record almost every journey and operate on ever expanding powers of search and arrest; governments collect our DNA, fingerprints and iris scans while colluding with corporations to profile us and analyse our behaviour. All of these measures, it is said by the state, is to protect our freedom...
The latest findings in genetics, robotics, artificial intelligence, bionics and nanotechnology appear in the media frequently, but almost no analysis is found of their common aim which is to "exceed human 'limitations' and capability"—literally to 'transcend' humanity: transhumanism. This three part series covers the notion of transhumanism, the desire of technologists to become physical machines in totality, prompting serious physical, ethical, philosophical and practical questions. Will the transhumanists achieve their sacred so-called singularity? And what will that mean in the real world?
Why was the the electric vehicle made by General Motors destroyed in the late 1990s? Why did it receive only limited commercialisation despite being hugely popular? It was among the fastest, most efficient production cars ever built. It ran on electricity, produced no exhaust and catapulted American technology to the forefront of the automotive industry. The lucky few who drove it never wanted to give it up. So why did General Motors suddenly crush its fleet of EV-1 electric vehicles in the Arizona desert? Was it because of a lack of consumer confidence or conspiracy?
Humanity is absolutely dependent on animals as part of life. In industrial society however, this has extended to animals as pets, 'entertainment' and for expendable use in scientific research -- animals are tortured for 'scientific tests', locked in cages as pets and at the zoo and are bred on mass for cheap meat. What does this say about industrial civilisation? Earthlings conducts an in-depth study into pet stores, puppy mills and animals shelters, as well as factory farms, the leather and fur trades, sports and entertainment industries, and the medical and scientific profession, using hidden cameras to directly show the day-to-day practices of some of the largest industries in the world...
The Net explores the back-story of Ted Kaczynski (the infamous 'Unabomber') as a prism to the often unexamined side of the history of the Internet. The film combines travelogue and investigative journalism to trace contrasting counter-cultural responses to the so-called 'cybernetic' revolution of the 1970s. For some whom resist the pervasive systems of digital technology, the Unabomber can come to symbolise an ultimate figure of refusal. But for those that embrace the technologies, as did and do the champions of so-called 'media art', such as Marshall McLuhan, Nam June Paik and Stewart Brand, the promises of worldwide networking and instantaneous communication outweigh any and all of the concerns. The Net links these multiple nodes of cultural and political history, analogous to the Internet itself. Circling through themes of utopianism, anarchism, terrorism, the CIA, LSD, MKULTRA, Timothy Leary, Ken Kesey and the Merry Pranksters, The Net exposes the conspiracies and upheavals, secrets and cover-ups as part of the forgotten subversive history of the Internet.
As high-technology permeates further into the industrialised world, manufacturers will go to any lengths to get the raw materials to make their gadgets. Coltan from the Congo is one such rare ingredient. Few in the west know where their gadgets come from and that in the middle of Africa much human suffering is created in the pursuit of "technological advancement"...
At the time of making this film, the year 2000, computer games represented a $6 billion a year industry, and one out of every ten households in the United States owned a Sony Playstation—numbers that have no-doubt since skyrocketed. Back then, children played an average of ten hours per week—a stat also since to have increased today—and yet, despite capturing the attention of millions of these kids, video games remain one of the least scrutinized cultural industries. Game Over seeks to address this fastest growing segment of the media, through engaging questions of gender, race and violence. Game Over offers a much needed dialogue about the complex and controversial topic of video game violence, and is designed to encourage viewers to think critically about the games they play.
Nerds 2.0.1: A Brief History of the Internet is a documentary series written and hosted by Mark Stephens under the pseudonym Robert X. Cringely as a sequel to Triumph of the Nerds. The series follows on by documenting the development of ARPANET, the Internet, the World Wide Web and the resulting dot-com bubble of the mid and late 1990s...
Through exploring deep questions about the way mainstream media is organised and perpetuated in concert with technological development, media expert George Gerbner delivers a solid indictment of the way the so-called "information superhighway" is now being constructed. Following on from his solid work looking at the impacts of television on society, Gerbner turns to examining emerging technologies like V-chip and the way they interface with globalisation. This film urges the viewer to struggle for democratic principles in this emerging technoculture.