The Net explores the back-story of Ted Kaczynski (the infamous 'Unabomber') as a prism to the often unexamined side of the history of the Internet. The film combines travelogue and investigative journalism to trace contrasting counter-cultural responses to the so-called 'cybernetic' revolution of the 1970s. For some whom resist the pervasive systems of digital technology, the Unabomber can come to symbolise an ultimate figure of refusal. But for those that embrace the technologies, as did and do the champions of so-called 'media art', such as Marshall McLuhan, Nam June Paik and Stewart Brand, the promises of worldwide networking and instantaneous communication outweigh any and all of the concerns. The Net links these multiple nodes of cultural and political history, analogous to the Internet itself. Circling through themes of utopianism, anarchism, terrorism, the CIA, LSD, MKULTRA, Timothy Leary, Ken Kesey and the Merry Pranksters, The Net exposes the conspiracies and upheavals, secrets and cover-ups as part of the forgotten subversive history of the Internet.
This short film, put together by activists, documents the extreme proliferation of e-waste throughout Asia. The effects of the waste is catastrophic, as computers and electronics contain some of the most hazardous materials—cadmium, barium, plastics, mercury, lead, Brominated Flame Retardants and dioxins. Working at the nexus of human rights and environment, this film confronts the issues of environmental justice at a macro level, by provoking the need to stop this trade and address the issues. With over 80% of e-waste coming from the United States alone being exported throughout Asia, the problem is only to increase unless things change, especially in the age of planned obsolescence and consumer 'upgrades.'
Unprecedented looks at voting irregularities in the controversial presidential election in the United States from the year 2000. With a focus on the swing state of Florida, the recount, the ensuing supreme court decision in December, and future elections; the film also shows how fundamentally, many people--the majority being African-American--have outright been refused the ability to vote by a clever mix of legalese, electronic voting machines, political maneuvering and simple racism. A 1868 law prevented felons from voting--originally crafted to keep blacks from the polls in the wake of the Civil War--was resurrected in 2000, used to create a computerised list of people supposedly illegible to vote. The list had weird parameters and included as many as 57,000 to 91,000 non-felons; overwhelmingly targeting people of colour. On election day, these people were turned away at the polls. The role of electronic voting machines is also examined, as they are totally unaccountable and do not allow audits. The argument is made because of copyright over the software and trademarks. The machines also do not give paper receipts, so there is no physical evidence in case of the need for a recount. How does the United States--the so-called and self-proclaimed world-famous democracy--fair as one in light of this?
As high-technology permeates further into the industrialised world, manufacturers will go to any lengths to get the raw materials to make their gadgets. Coltan from the Congo is one such rare ingredient. Few in the west know where their gadgets come from and that in the middle of Africa much human suffering is created in the pursuit of "technological advancement"...
At the time of making this film, the year 2000, computer games represented a $6 billion a year industry, and one out of every ten households in the United States owned a Sony Playstation—numbers that have no-doubt since skyrocketed. Back then, children played an average of ten hours per week—a stat also since to have increased today—and yet, despite capturing the attention of millions of these kids, video games remain one of the least scrutinized cultural industries. Game Over seeks to address this fastest growing segment of the media, through engaging questions of gender, race and violence. Game Over offers a much needed dialogue about the complex and controversial topic of video game violence, and is designed to encourage viewers to think critically about the games they play.
Nerds 2.0.1: A Brief History of the Internet is a documentary series written and hosted by Mark Stephens under the pseudonym Robert X. Cringely as a sequel to Triumph of the Nerds. The series follows on by documenting the development of ARPANET, the Internet, the World Wide Web and the resulting dot-com bubble of the mid and late 1990s...
Nanotechnology has the potential to create many new materials and devices with a vast range of applications -- such as in medicine, electronics or energy production for example. On the other hand, nanotechnology raises many of the same issues as with any introduction of new technology, including concerns about toxicity and the impact on the environment. The difference in this case being that nanomaterials are in use in products and industry right now and these concerns are seemingly going unaddressed...