Films about technology
Adrift is a short film that explores the phenomenon of space junk, where human-made objects launched into space and are now defunct orbit the Earth literally as garbage. The film makes visible some of the immediate impacts and dangers of the technological escalation of this culture, where old satellites, spent rocket stages, and other items orbit the Earth, only to collide with one another at high velocities, generating smaller fragments that collide with other items, and so on. The end point is a cascading complex of junk that engulfs the entire space around the Earth. Adrift aims to make this phenomenon visible, putting a big question mark against the claims made by many futurists and technologists that future space colonisation would even be possible, if only it were a tenable or sensible idea in the first place…
Ten years on from his previous film, Advertising & the End of the World, renowned media scholar Sut Jhally follows up by exploring the since-escalating devastating personal and environmental fallouts of advertising and the near-totalising commercial culture. The film tracks the emergence of the advertising industry in the early 20th century to the full-scale commercialisation of the culture today, identifying the myth running throughout all of advertising: the idea that corporate brands and consumer goods are the keys to human happiness and fulfilment. We see how this powerful narrative, backed by billions of dollars a year and propagated by clever manipulative minds, has blinded us to the catastrophic costs of ever-accelerating rates of consumption. The result is a powerful film that unpacks fundamental issues surrounding commercialism, media culture, social well-being, environmental degradation, and the dichotomy between capitalism and democracy.
Transhumanists claim a beautiful and apparently now-not-so-distant utopian future made possible by artificial intelligence, life extension and cybernetic technologies. But upon examining the convergence of these technologies and the history behind them, Age Of Transitions details how this movement of “transcending human limits” was born out of pseudo-science eugenics, and what the implications are for a world divided by the have’s and have-not’s.
This culture runs on algorithms on a scale never before realised. Whether you get a job or a mortgage or insurance or healthcare, how you get from A to B, how huge fortunes are made or whom is driven into poverty, decisions on whom is sent to or released from prison, whom is voted for in manipulated elections—the reach of algorithms has captured so much of the major decisions of our lives, all in complete obscurity, inscrutable. So what are the implications of this? What sort of ‘decisions’ do machines make, to which we’ve come to regard as infallible and impartial, accurate and precise? Algorithms Rule Us All speaks to data scientists and programmers themselves to answer the question of what they think is unfolding with the so-called Big-Data society and how we’re continuing to hand over our lives and societies to the whim of machines that are driven by rapacious profit-driven companies, for the goal of commodification of everything. What are the implications for human autonomy, society, democracy?
All Watched Over By Machines Of Loving Grace is a series of films about how this culture itself has been colonised by the machines it has has built. The series explores and connects together some of the myriad ways in which the emergence of cybernetics—a mechanistic perspective of the natural world that particularly emerged in the 1970s along with emerging computer technologies—intersects with various historical events and visa-versa. The series variously details the interplay between the mechanistic perspective and the catastrophic consequences it has in the real world.
The latest in the string of controversies as part of the United States’ ongoing “war on terror”, is the military’s growing reliance on “Unmanned Aerial Vehicles” otherwise known as ‘drones’, evidenced by the international reaction to recent drone missile attacks along the border in Pakistan. The military is also deploying other technological advancements alongside, such as robots in the battlefield and drones that work in swarms. Is this just a big computer game? A new tech-driven arms race? It doesn’t end there though — drones are now creeping into use by police and the intelligence services as a surveillance tool, and even into commercial and civilian use…
Blood Coltan travels to eastern Congo, where a bloody war is happening over a precious metal called Coltan—a raw material used in electronic devices such as computers, televisions and mobile phones. The demand for Coltan is driven by the west, funding the war in Congo between rebel militias and children as young as ten who work the mines hunting for this precious material of the technocratic age…
Modern society loves mobile phones — the selection between different models and gadgets has never been bigger. But the production of this technology has a hidden, dark, bloody side. The main minerals used to produce mobile phones are coming from the mines in the Eastern DR Congo. The Western World is buying these minerals up at a furious rate, financing a bloody civil war which, during the last 15 years, has cost the lives of more than 5 million people. Blood In The Mobile explains the connections between mobile phones and the civil war in the Congo, while technology corporations whitewash the issue to “supply and demand” and claim ignorance…
Combining graphs and other visual examples in animation, this short film goes through the issues surrounding the collapse of industrial civilisation—by collating the interconnectedness of energy depletion, carrying capacity, population growth, peak natural resource extraction, and other issues with the problems of exponential economic growth on a finite planet. Can this current way of life continue? The film takes us through these problems and also examines some of the many flaws inherent in some proposed solutions, such as ‘change-by-personal-consumer-choice’, or the vague belief in technology as the deus ex machina to save the day. These serious problems need serious solutions and require a radical rethinking of this current way of life that cannot continue indefinitely. Time is short…
In January 2013, film-maker Laura Poitras received an encrypted e-mail from a stranger who called himself Citizen Four. In it, he offered her inside information about illegal wiretapping practices of the NSA and other intelligence agencies. Poitras had already been working for several years on a film about mass surveillance programs in the United States, and so in June 2013, she went to Hong Kong with her camera for the first meeting with the stranger, who identified himself as Edward Snowden. She was met there by investigative journalist Glenn Greenwald and The Guardian intelligence reporter Ewen MacAskill. Several other meetings followed. Citizenfour is based on the recordings from these meetings. What follows is the largest confirmations of mass surveillance using official documents themselves, the world has never seen…
As the United States developed the world’s first nuclear weapons in secret, it was surprised at the speed in which the USSR was able to also develop such weapons, and that such developments would lead to an unprecedented arms race. The USSR was able to obtain all the nuclear discoveries made by scientists who worked on the top-secret Manhattan Project through a very unusual spy, Elizabeth Zaroubin. She managed to gain the trust of great researchers, such as Einstein, in a story comparable to some of the best spy novels ever written.
Filmed over 3 years, Complicit is an undercover investigation into the lives and conditions of workers that assemble iPhones, tablets, and other electronics in factories such as Foxconn in Shenzhen and Guangzhou, China. The film reveals the global economy’s factory floors, showing the conditions under which China’s youth have migrated by the millions in search of the espoused “better life” working for big corporations. But the reality is working long hours with toxic chemicals that cause many cumulative detrimental health conditions, including cancers. As such, a focal point of the story is Yi Yeting, who takes his fight against the global electronic industry from his hospital bed to the international stage. While battling his own work-induced leukemia, Yi Yeting teaches himself labour law in order to prepare a legal challenge against his former employers. As the struggle to defend the lives of millions of Chinese people from becoming terminally ill from work necessitates confrontation with some of the world’s largest corporations, including Apple and Samsung, Complicit turns to become a powerful portrait of courage and resistance against screens and rapacious corporate power in a toxic culture.
Cypherpunks is a movement originating from the 1980s aiming to improve Internet privacy and security through proactive use of cryptography. With WikiLeaks being a recent offshoot of the many projects derived from the Cypherpunk movement, WikiLeaks editor Julian Assange talks with three activists from the Cyberpunk world to cover the topics of mass surveillance and social control being tied directly into technology as modern society progressively intertwines with technological progress…
With the pervasive screen environment, our memory is dissipating. Hard drives only last five years; webpages are forever changing in the way of the Ministry of Truth; and there’s no machine left that reads 15-year old floppy disks. Digital data is vulnerable. Yet entire libraries of books and other physical artifacts of information and culture are being lost due to budget cuts, or even the shifting assumption that everything can be found online, and can always be in the digital realm. How is this untrue? For the first time in history, we have the technological means to save great swathes of data about our past, yet it seems to be going up in smoke already. Will we suffer from collective amnesia in the age of decline?
Tracing the Internet’s history as a publicly-funded government project in the 1960s, to its full-scale commercialisation today, Digital Disconnect shows how the Internet’s so-called “democratising potential” has been radically compromised by the logic of capitalism, and the unaccountable power of a handful of telecom and tech monopolies. Based on the acclaimed book by media scholar Robert McChesney, the film examines the ongoing attack on the concept of net neutrality by telecom monopolies such as Comcast and Verizon, explores how internet giants like Facebook and Google have amassed huge profits by surreptitiously collecting our personal data and selling it to advertisers, and shows how these monopolies have routinely colluded with the national security state to advance covert mass surveillance programs. We also see how the rise of social media as a leading information source is working to isolate people into ideological information bubbles and elevate propaganda at the expense of real journalism. But while most debates about the Internet focus on issues like the personal impact of Internet-addiction or the rampant data-mining practices of companies like Facebook, Digital Disconnect digs deeper to show how capitalism itself turns the Internet against democracy. The result is an indispensable resource for helping viewers make sense of a technological revolution that has radically transformed virtually aspect of human communication.
Within a single generation, digital media, the Internet and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialise and even conduct war. But is technology moving faster than we can adapt to it? Is our constantly-wired-world causing us to lose as much as we’ve apparently gained? In Digital Nation, Douglas Rushkoff and Rachel Dretzin explore what it means to be human in a 21st-century digital world…
In the wake of the September 11th attacks, amongst the ravaging of war, the United States has been secretly deploying drones to carry out assassinations throughout the Middle East. The drones are increasingly piloted by the likes of young computer gamers groomed by screen culture and computer games of war, where in many cases, the Pentagon is directly involved in the creation of such games as recruitment tools, actively working to lure young people proficient with technology into the new era of the military-industrial-complex. Drone unravels this complex phenomenon while travelling to places such as Waziristan, where innocent civilians, including children and rescue workers are routinely secretly killed, where families and communities ravaged by the drone strikes search for understanding, accountability and adjustment to the daily horrors. The film also takes a look at the young people sitting behind the screens of the new war machines, half a world away, that actually pull the trigger, asking what kind of world is being built in the rise of seemingly endless and lucrative war driven by technological escalation.
Humanity is absolutely dependent on animals as part of life. In industrial society however, this has extended to animals as pets, ‘entertainment’ and for expendable use in scientific research — animals are tortured for ‘scientific tests’, locked in cages as pets and at the zoo and are bred on mass for cheap meat. What does this say about industrial civilisation? Earthlings conducts an in-depth study into pet stores, puppy mills and animals shelters, as well as factory farms, the leather and fur trades, sports and entertainment industries, and the medical and scientific profession, using hidden cameras to directly show the day-to-day practices of some of the largest industries in the world…
Film maker David Bond lives in one of the most intrusive surveillance states in the world — Britain. When David receives a letter stating that both he and his daughter are amongst the 25 million residents whose details have been lost by the government in a massive data breach, David sets out to investigate some potential impacts of such data being lost in a society of mass surveillance. Erasing David documents the test where David hires two private detectives to track him down as he chooses to ‘disappear’ for 30 days to see if he can avoid being caught amongst the vast data trails generated by modern society…
Filmmaker Werner Boote travels across the globe to investigate the era of so-called Big Data, where huge amounts of detail about our lives are gleaned for use in decision making, automation, and consumerism, but ultimately, to generate huge profits for corporations that harvest and control our data. Everything’s Under Control investigates these modern times through many lenses: People who have studied surveillance culture, to democracy activists in Hong Kong; from educators, advertisers, and traders, to privacy advocates, and security experts; from digital IDs, fingerprinting, iris scans and online profiling, to hacking, data leaks, and invigorating recent historical memory of atrocities based on data and personal information. We hear distorted perspectives on privacy from many voices, challenging the viewer to reflect on what it means to live through the largest social experiment with data ever before conducted on a global scale.
Facebook is an enormously powerful corporation, harnessing both the self-disclosed and gleaned personal data of over 2 billion people. Its user-base is larger than the population of any country. The company is all pervasive online, tracking and profiling users and non-users alike. Cracking the Code looks at the insides of this giant machine and how Facebook turns your thoughts and behaviours into profits—whether you like it or not. And it’s not just a one-way transaction either. Cracking the Code also explains how Facebook uses vast troves of web data to manipulate the way you think and feel, as well as act—all in the sole interests of Facebook, masquerading as “community.” What are the social implications of this—when one company basically controls the insights and experiences of the entire online world, with extremely personalised and targeted social and behavioural engineering on a scale never before seen?
Centred around the concept of open computer networks that contradictorily end up running closed corporate-controlled communication portals like Facebook and Twitter, Free The Network follows two young men who camp out at Zuccotti Park building wireless access points to connect their devices as part of the ‘Occupy movement.’ Through interviews along the way, Free The Network examines the current state of the Internet in the midst of the protest, and shows how the myth of the ‘democratisation of technology,’ along with the widespread emergence of clicktivism, is a flawed framework for driving social and political change…
At the time of making this film, the year 2000, computer games represented a $6 billion a year industry, and one out of every ten households in the United States owned a Sony Playstation—numbers that have no-doubt since skyrocketed. Back then, children played an average of ten hours per week—a stat also since to have increased today—and yet, despite capturing the attention of millions of these kids, video games remain one of the least scrutinized cultural industries. Game Over seeks to address this fastest growing segment of the media, through engaging questions of gender, race and violence. Game Over offers a much needed dialogue about the complex and controversial topic of video game violence, and is designed to encourage viewers to think critically about the games they play.
Social media networks purport the ability to interact with culture—talking directly to artists, celebrities, movies, brands, and even one another—in ways never before possible. But is this real empowerment? Or do marketing companies still hold the upper hand, as before? Generation Like explores how the perennial quest for identity and connection is usurped in the pervasive game of cat-and-mouse by vast corporate power in the extensive machine for consumerism that is now the online environment. The audience becomes the marketer; buzz is subtly controlled and manipulated by and from real-time behavioural insights; and the content generated is sold back to the audience in the name of participation. But does the audience even think they’re being used? Do they care? Or does the perceived chance to be the ‘next big star’ make it all worth it?
Good Copy Bad Copy is a documentary about the current state of copyright and culture in the context of Internet, peer-to-peer file sharing and other technological advances. Featuring interviews with many people with various perspectives on copyright, including copyright lawyers, producers and artists, Good Copy Bad Copy documents that “creativity itself is on the line” and that a balance needs to be struck, or that there is a conflict, between protecting the right of those who own intellectual property and the rights of future generations to create…
High Tech, Low Life follows the journey of two Chinese bloggers who travel their country chronicling undner-reported news and social issues stories. Using laptops, mobile phones, and digital cameras, both develop skills for reporting while learning to navigate China’s continually evolving censorship regime and the risks of political persecution. The film follows 57-year-old ‘Tiger Temple,’ who earns the title of China’s first “citizen reporter” after he impulsively documents an unfolding murder; and 27-year-old ‘Zola’ who recognises the opportunity to be famous by reporting on sensitive news throughout China. From the perspective of vastly different generations, both personalities must reconcile an evolving sense of individualism, social responsibility and personal sacrifice. The juxtaposition of Zola’s coming-of-age journey from veggie-farmer to Internet celebrity; and Tiger Temple’s commitment to understanding China’s tumultuous past, both provide a portrait of China and of the wider questions facing news-reporting in the age of the Internet.
How to Let Go of the World and Love All the Things Climate Can’t Change travels the globe, from New York City to the Marshall Islands and China, to meet with people who are committed to reversing the tide of global warming. The film examines the intricately woven forces that threaten the stability of the climate and the lives of the world’s inhabitants.
HyperNormalisation wades through the culmination of forces that have driven this culture into mass uncertainty, confusion, spectacle and simulation. Where events keep happening that seem crazy, inexplicable and out of control—from Donald Trump to Brexit, to the War in Syria, mass immigration, extreme disparity in wealth, and increasing bomb attacks in the West—this film shows a basis to not only why these chaotic events are happening, but also why we, as well as those in power, may not understand them. We have retreated into a simplified, and often completely fake version of the world. And because it is reflected all around us, ubiquitous, we accept it as normal. This epic narrative of how we got here spans over 40 years, with an extraordinary cast of characters—the Assad dynasty, Donald Trump, Henry Kissinger, Patti Smith, early performance artists in New York, President Putin, Japanese gangsters, suicide bombers, Colonel Gaddafi and the Internet. HyperNormalisation weaves these historical narratives back together to show how today’s fake and hollow world was created and is sustained. This shows that a new kind of resistance must be imagined and actioned, as well as an unprecedented reawakening in a time where it matters like never before.
In the race towards modernity, amongst the buzz and jitter of technological innovation and the rapid growth of cities, silence is now quickly passing into legend. Beginning with an ode to John Cage’s seminal silent composition 4′ 33″, the sights and sounds of this film delicately interweave with silence to create a contemplative experience that works its way through frantic minds and into the quiet spaces of hearts. As much a work of devotion as it is documentary, In Pursuit of Silence is a meditative exploration of our relationship with silence, sound, and the impact of noise on our lives.
InRealLife asks: What exactly is the Internet and what is it doing to our children? Taking us on a journey ranging from the bedrooms of British teenagers to the explosive world of Silicon Valley, filmmaker Beeban Kidron suggests that rather than the promise of free and open connectivity, young people are increasingly ensnared in a commercial world. And as this is explained, InRealLife asks if we can afford to stand by while our children, trapped in their 24/7 connectivity, are being outsourced to the web.
Instafame is an exploration of a teenager’s relationship with the concepts of success and fame through the lens of the screen, exemplified by the popular photo-sharing website ‘Instagram.’ The short film speaks volumes about this specific aspect of screen culture in that the notions of celebrity are self-reinforced in the closed-loop of the ‘social networking’ environment which is itself a purpose-built, commercially-mediated experience. So what happens to the notions of identity, friendship, personality and so on; in this space, and in the wider culture?
Meet Roxxxy, the world’s first sex robot, and the strange men who’ve been yearning for “her” as an obedient android sex “partner.” Roxxxy’s inventor, Doug, is working on finely tuning the robot to be the perfect android sex “companion” and has a queue of men eagerly awaiting a one night stand with it to test the technology of their fantasies. But how did this come about? My Sex Robot follows the lives of three men in attempt to find out. Delosian, remembers from the age of 13 watching Bionic Woman and Six Million Dollar Man and it blew his mind. What he saw triggered his view of an ideal woman. Kaiso speaks of a similar experience sexualising mannequins from department stores. But for Edward, robot sex as already arrived. He has found it by converting his real-life girlfriend into a robot simulation. All these men speak about the power, control, predictability and obedience that sex robots bring, as opposed to relationships with real people. As a result, My Sex Robot presents a startling reality of emerging technologies with already-existing myriad sociological and psychological implications.
Nerds 2.0.1: A Brief History of the Internet is a documentary series written and hosted by Mark Stephens under the pseudonym Robert X. Cringely as a sequel to Triumph of the Nerds. The series follows on by documenting the development of ARPANET, the Internet, the World Wide Web and the resulting dot-com bubble of the mid and late 1990s…
Using the analogy of a Panopticon, this film looks at how technology and the convergence of vast data stores together are fuelling one of the most comprehensive attacks on privacy ever before seen. How is modern society being defined by such rapid changes? Where are we heading? By travelling to Germany to show how such attacks have been the basis for past dictatorships, Panopticon asks: Even if you have nothing to hide, do you have nothing to fear? What does privacy mean for you? When precisely does the surveillance state begin? What is your threshold? With a focus on the Netherlands, Panopticon offers a comprehensive analysis challenging the current herd-mentality and apathy about privacy in the modern world.
“Quants” are the mathematicians, software developers and computer programmers at the centre of the global economy. These are the people who designed the “complex financial products” that caused the financial crisis of 2008. Here they speak openly about their game of huge profits, and how the global economy has become increasingly dependent on mathematical models that quantify commodified human behaviours to the point of insanity. But things don’t stop there. Through the convergence of economy and technology, the Quants have now brought this model into the world of the machines, where trades are done at the speed of light, far from the realm of human experience. The machines are in charge. Some Quants are even now worried. What are the risks of this complex machine? Will the Quants be able to keep control of this financial system, or have they created a monster?
How does the military train the solider of tomorrow? Video games. The most popular games are those that replicate the war events as seen on the news as close as possible. Such games now far outpace the biggest Hollywood blockbuster movies, popular music, and best-selling books, combined. What does this complete immersion in high-tech war mean for our political culture? As well as those directly affected by state violence? What does it mean when the technological sophistication of modern militarism become forms of mass entertainment? Returning Fire profiles three artists and activists that decided these questions needed to be answered. We see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to the screens, infiltrating war games in an attempt to break their hypnotic spell. The results ask all of us—gamers and non-gamers alike—to think critically about what it means when drones and remote warfare become computer games and visa versa. Can we reflect on our capacity to empathise with people directly affected by the trauma of real war?
Film-maker Brett Gaylor explores the issues of copyright in the information age, mashing up the media landscape of the 20th century and shattering the wall between users and producers. The film’s central protagonist is Girl Talk—a mash-up musician topping the charts with his sample-based songs. But is Girl Talk a paragon of people power or the Pied Piper of piracy?
Just as mobile phones and wireless capability dramatically changed the way technology interacts with modern society, drones—or ‘Unmanned Aerial Vehicles’—are set to become the next major influence in technocratic life, directly impacting and seriously expanding the already extensive capabilities of surveillance. Rise Of The Machines takes a look at already developed drone technology and how governments, military and even civilians are rushing to adopt the gadgets which can be purchased off the shelf for just a few hundred dollars and controlled by already existing smart phones. So what will a world of drones look like? And what of the many, serious, unexplored implications on how society will function in a world of drones?
Cornered in the tiny building of the Ecuadorian embassy in the United Kingdom for half a decade, WikiLeaks founder Julian Assange and his team are undeterred, continuing to release troves of important documents, even as the personal legal jeopardy he faces threatens to undermine the very organisation he leads and fracture the movement it inspired. Filmmaker Laura Poitras finds herself caught between the motives and contradictions of Assange and his inner circle. Filmed over six years, Risk is a complex and volatile character study of the forces that crescendo with a high-stakes election year in the United States and its controversial aftermath. In a world order where a single keystroke can alter history, Risk is a nuanced and curious portrait of power, betrayal, truth, and sacrifice. How much of your own life are you willing to risk?
Robot Wars visits companies in the United States that are producing robots for the military to disarm bombs, fly unmanned aircraft (drones), withstand repeated attacks and even choose targets and fire without any human intervention. The rapid development of autonomous robots and the use of them right now is surging ahead at a crazy rate, all with little regard to ethical and psychological questions, concerns about technological privilege and other obvious impacts. With military robots currently being operated using video game controllers, is the line being blurred between fantasy and reality?