Films about computers
Transhumanists claim a beautiful and apparently now-not-so-distant utopian future made possible by artificial intelligence, life extension and cybernetic technologies. But upon examining the convergence of these technologies and the history behind them, Age Of Transitions details how this movement of “transcending human limits” was born out of pseudo-science eugenics, and what the implications are for a world divided by the have’s and have-not’s.
This culture runs on algorithms on a scale never before realised. Whether you get a job or a mortgage or insurance or healthcare, how you get from A to B, how huge fortunes are made or whom is driven into poverty, decisions on whom is sent to or released from prison, whom is voted for in manipulated elections—the reach of algorithms has captured so much of the major decisions of our lives, all in complete obscurity, inscrutable. So what are the implications of this? What sort of ‘decisions’ do machines make, to which we’ve come to regard as infallible and impartial, accurate and precise? Algorithms Rule Us All speaks to data scientists and programmers themselves to answer the question of what they think is unfolding with the so-called Big-Data society and how we’re continuing to hand over our lives and societies to the whim of machines that are driven by rapacious profit-driven companies, for the goal of commodification of everything. What are the implications for human autonomy, society, democracy?
All Watched Over By Machines Of Loving Grace is a series of films about how this culture itself has been colonised by the machines it has has built. The series explores and connects together some of the myriad ways in which the emergence of cybernetics—a mechanistic perspective of the natural world that particularly emerged in the 1970s along with emerging computer technologies—intersects with various historical events and visa-versa. The series variously details the interplay between the mechanistic perspective and the catastrophic consequences it has in the real world.
The latest in the string of controversies as part of the United States’ ongoing “war on terror”, is the military’s growing reliance on “Unmanned Aerial Vehicles” otherwise known as ‘drones’, evidenced by the international reaction to recent drone missile attacks along the border in Pakistan. The military is also deploying other technological advancements alongside, such as robots in the battlefield and drones that work in swarms. Is this just a big computer game? A new tech-driven arms race? It doesn’t end there though — drones are now creeping into use by police and the intelligence services as a surveillance tool, and even into commercial and civilian use…
Every day, escalating technologies are being used to monitor all of us as populations with unprecedented scrutiny—from driving habits to workplace surveillance, as shoppers, as consumers, as citizens. We are all increasingly being observed and analysed. Internet searches are monitored and used as evidence in court, the police track our movements on the road, governments collect our DNA, fingerprints and iris scans, corporations assemble huge databases for profiling and selling data, while governments collude with such lucrative businesses—for example, Acxiom, Lexis Nexis and ChoicePoint—to gain access to vast volumes of information about people and the machinations of modern society. What will it take for us to stop this system before it boils over into a full-blown technocratic authoritarian regime?
Blood Coltan travels to eastern Congo, where a bloody war is happening over a precious metal called Coltan—a raw material used in electronic devices such as computers, televisions and mobile phones. The demand for Coltan is driven by the west, funding the war in Congo between rebel militias and children as young as ten who work the mines hunting for this precious material of the technocratic age…
Modern society loves mobile phones — the selection between different models and gadgets has never been bigger. But the production of this technology has a hidden, dark, bloody side. The main minerals used to produce mobile phones are coming from the mines in the Eastern DR Congo. The Western World is buying these minerals up at a furious rate, financing a bloody civil war which, during the last 15 years, has cost the lives of more than 5 million people. Blood In The Mobile explains the connections between mobile phones and the civil war in the Congo, while technology corporations whitewash the issue to “supply and demand” and claim ignorance…
Can’t Get You Out of My Head: An Emotional History of the Modern World is a six-part series that explores how modern society has arrived to the strange place it is today. The series traverses themes of love, power, money, corruption, the ghosts of empire, the history of China, opium and opioids, the strange roots of modern conspiracy theories, and the history of Artificial Intelligence and surveillance. The series deals with the rise of individualism and populism throughout history, and the failures of a wide range of resistance movements throughout time and various countries, pointing to how revolution has been subsumed in various ways by spectacle and culture, because of the way power has been forgotten or given away.
In January 2013, film-maker Laura Poitras received an encrypted e-mail from a stranger who called himself Citizen Four. In it, he offered her inside information about illegal wiretapping practices of the NSA and other intelligence agencies. Poitras had already been working for several years on a film about mass surveillance programs in the United States, and so in June 2013, she went to Hong Kong with her camera for the first meeting with the stranger, who identified himself as Edward Snowden. She was met there by investigative journalist Glenn Greenwald and The Guardian intelligence reporter Ewen MacAskill. Several other meetings followed. Citizenfour is based on the recordings from these meetings. What follows is the largest confirmations of mass surveillance using official documents themselves, the world has never seen…
Cypherpunks is a movement originating from the 1980s aiming to improve Internet privacy and security through proactive use of cryptography. With WikiLeaks being a recent offshoot of the many projects derived from the Cypherpunk movement, WikiLeaks editor Julian Assange talks with three activists from the Cyberpunk world to cover the topics of mass surveillance and social control being tied directly into technology as modern society progressively intertwines with technological progress…
With the pervasive screen environment, our memory is dissipating. Hard drives only last five years; webpages are forever changing in the way of the Ministry of Truth; and there’s no machine left that reads 15-year old floppy disks. Digital data is vulnerable. Yet entire libraries of books and other physical artifacts of information and culture are being lost due to budget cuts, or even the shifting assumption that everything can be found online, and can always be in the digital realm. How is this untrue? For the first time in history, we have the technological means to save great swathes of data about our past, yet it seems to be going up in smoke already. Will we suffer from collective amnesia in the age of decline?
Tracing the Internet’s history as a publicly-funded government project in the 1960s, to its full-scale commercialisation today, Digital Disconnect shows how the Internet’s so-called “democratising potential” has been radically compromised by the logic of capitalism, and the unaccountable power of a handful of telecom and tech monopolies. Based on the acclaimed book by media scholar Robert McChesney, the film examines the ongoing attack on the concept of net neutrality by telecom monopolies such as Comcast and Verizon, explores how internet giants like Facebook and Google have amassed huge profits by surreptitiously collecting our personal data and selling it to advertisers, and shows how these monopolies have routinely colluded with the national security state to advance covert mass surveillance programs. We also see how the rise of social media as a leading information source is working to isolate people into ideological information bubbles and elevate propaganda at the expense of real journalism. But while most debates about the Internet focus on issues like the personal impact of Internet-addiction or the rampant data-mining practices of companies like Facebook, Digital Disconnect digs deeper to show how capitalism itself turns the Internet against democracy. The result is an indispensable resource for helping viewers make sense of a technological revolution that has radically transformed virtually aspect of human communication.
Within a single generation, digital media, the Internet and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialise and even conduct war. But is technology moving faster than we can adapt to it? Is our constantly-wired-world causing us to lose as much as we’ve apparently gained? In Digital Nation, Douglas Rushkoff and Rachel Dretzin explore what it means to be human in a 21st-century digital world…
e-Waste is a short film that investigates the grave effects that technological waste has on the environment in Ghana, and the impact it has on the lives of those who are forced to work with such hazardous materials in order to survive.
For years now, the global economy has been exporting most of its wastes and dirty industries to the so-called third world. With this era of proliferation of technology and planned obsolescence, it’s no surprise that e-waste has taken over in these places too. Though while corporations claim that used TVs and computers are being safely recycled in Australia, the reality on the ground throughout Africa shows a very different story. This film travels to Ghana to see that a staggering amount of the world’s e-waste is ending up being burnt in open dumps with severe consequences. The waste creates an escalating and accumulating environmental and health nightmare. But not only this, the arrival of the waste in the first place breaks a myriad of laws and conventions that are supposed to be in place. e-Waste Hell documents this stark reality…
Almost 50 million tonnes of electronic waste is generated worldwide, every year. A large volume of it is shipped off to Ghana, in West Africa, as “second-hand goods” where electronics are not seen for what they once where, but rather for what they’ve become. Without dialogue or narration, e-Wasteland presents a visual portrait of vast landscapes polluted by electronic waste, shining a light on the endless consumerism of the 1st world; and the real, pervasive, ecological impact of electronic waste worldwide.
Film maker David Bond lives in one of the most intrusive surveillance states in the world — Britain. When David receives a letter stating that both he and his daughter are amongst the 25 million residents whose details have been lost by the government in a massive data breach, David sets out to investigate some potential impacts of such data being lost in a society of mass surveillance. Erasing David documents the test where David hires two private detectives to track him down as he chooses to ‘disappear’ for 30 days to see if he can avoid being caught amongst the vast data trails generated by modern society…
Filmmaker Werner Boote travels across the globe to investigate the era of so-called Big Data, where huge amounts of detail about our lives are gleaned for use in decision making, automation, and consumerism, but ultimately, to generate huge profits for corporations that harvest and control our data. Everything’s Under Control investigates these modern times through many lenses: People who have studied surveillance culture, to democracy activists in Hong Kong; from educators, advertisers, and traders, to privacy advocates, and security experts; from digital IDs, fingerprinting, iris scans and online profiling, to hacking, data leaks, and invigorating recent historical memory of atrocities based on data and personal information. We hear distorted perspectives on privacy from many voices, challenging the viewer to reflect on what it means to live through the largest social experiment with data ever before conducted on a global scale.
This short film, put together by activists, documents the extreme proliferation of e-waste throughout Asia. The effects of the waste is catastrophic, as computers and electronics contain some of the most hazardous materials—cadmium, barium, plastics, mercury, lead, Brominated Flame Retardants and dioxins. Working at the nexus of human rights and environment, this film confronts the issues of environmental justice at a macro level, by provoking the need to stop this trade and address the issues. With over 80% of e-waste coming from the United States alone being exported throughout Asia, the problem is only to increase unless things change, especially in the age of planned obsolescence and consumer ‘upgrades.’
Facebook is an enormously powerful corporation, harnessing both the self-disclosed and gleaned personal data of over 2 billion people. Its user-base is larger than the population of any country. The company is all pervasive online, tracking and profiling users and non-users alike. Cracking the Code looks at the insides of this giant machine and how Facebook turns your thoughts and behaviours into profits—whether you like it or not. And it’s not just a one-way transaction either. Cracking the Code also explains how Facebook uses vast troves of web data to manipulate the way you think and feel, as well as act—all in the sole interests of Facebook, masquerading as “community.” What are the social implications of this—when one company basically controls the insights and experiences of the entire online world, with extremely personalised and targeted social and behavioural engineering on a scale never before seen?
For Your Eyes Only? reports on the existence of a secret government program that intercepts millions of e-mails each day in the name of ‘terrorist surveillance’. News about the program came to light when a former AT&T employee, Mark Klein, blew the whistle on a large-scale installation of secret Internet monitoring equipment deep inside AT&T’s San Francisco office. The equipment was installed at the request of the United States government to spy on all e-mail traffic across the entire Internet. Though the government and AT&T refuse to address the issue directly, Klein backs up his charges with internal company documents and personal photos…
Centred around the concept of open computer networks that contradictorily end up running closed corporate-controlled communication portals like Facebook and Twitter, Free The Network follows two young men who camp out at Zuccotti Park building wireless access points to connect their devices as part of the ‘Occupy movement.’ Through interviews along the way, Free The Network examines the current state of the Internet in the midst of the protest, and shows how the myth of the ‘democratisation of technology,’ along with the widespread emergence of clicktivism, is a flawed framework for driving social and political change…
At the time of making this film, the year 2000, computer games represented a $6 billion a year industry, and one out of every ten households in the United States owned a Sony Playstation—numbers that have no-doubt since skyrocketed. Back then, children played an average of ten hours per week—a stat also since to have increased today—and yet, despite capturing the attention of millions of these kids, video games remain one of the least scrutinized cultural industries. Game Over seeks to address this fastest growing segment of the media, through engaging questions of gender, race and violence. Game Over offers a much needed dialogue about the complex and controversial topic of video game violence, and is designed to encourage viewers to think critically about the games they play.
A group of graduate journalism students from the University of British Columbia travel to the outskirts of Ghana as part of a global investigation tracking the shadowy industry of e-waste that’s causing big environmental problems around the world. Their guide is a 13-year-old boy named Alex. He shows them his home, a small room in a mass of shanty dwellings, and offers to take them across the dead river—which is literally dead—to a notorious area called Agbogbloshie which is one of the world’s unseen e-waste dumping grounds. Hundreds of millions of tons of waste are funnelled here each year, with more to come as the consumer boom of computers and gadgets increases across the globe—unless drastic action changes the flow of waste and addresses the terrible conditions many have to endure for the technocracy of the West.
Filmed over three years, Hacking Democracy documents a group of American citizens investigating anomalies and irregularities with the electronic voting systems used during the 2000 and 2004 US Presidential elections. The investigation revolves around the flawed integrity and security of the machines, particularly those made by the Diebold corporation. Could the elections have been rigged?
For more then twenty years, many hundreds of tons of electronic waste—or e-waste—from all around the world has been transported to an infamous Chinese town called Fengjang, just south of Shanghai, for disposal and so-called ‘recycling.’ Around 50,000 migrant workers constitute part of the massive workforce necessary to dispose of e-waste, with the downcycling component of the operations involving cutting, splitting, and salvage—most-often with rudimentary equipment. The workers toil endlessly to process almost 2 million tons of garbage every year, bearing incredible precariousness, and even putting in danger their own health due to the simply unacceptable working conditions and also the toxic characteristics of the metals, chemicals and materials they’re handling. As the recognisable heaps of waste continue to pile up, Heavy Metal provides a moving image of a worldwide consumer society and the stark direct impacts of an ‘invisible’ waste.
AI, or Artificial Intelligence, is spouted as the ability of machines to “think” [sic] at a speed and depth far beyond the capacity of any human. Proponents of these digital technologies claim their systems are used in ways that are beneficial for society. But as we see, the current use of AI isn’t necessarily aligned with the goals of building a better society. There still remain escalating concerns about labour, the future of work, privacy, the surveillance society, and social control—all valid criticisms that go back many decades—while the rivalry for technological supremacy between the United States and China mirrors the dynamics of the cold war. In the Age of AI is an investigation that touches on these areas, providing a platform to ask fundamental questions about unrestrained technological escalation.
InRealLife asks: What exactly is the Internet and what is it doing to our children? Taking us on a journey ranging from the bedrooms of British teenagers to the explosive world of Silicon Valley, filmmaker Beeban Kidron suggests that rather than the promise of free and open connectivity, young people are increasingly ensnared in a commercial world. And as this is explained, InRealLife asks if we can afford to stand by while our children, trapped in their 24/7 connectivity, are being outsourced to the web.
Instafame is an exploration of a teenager’s relationship with the concepts of success and fame through the lens of the screen, exemplified by the popular photo-sharing website ‘Instagram.’ The short film speaks volumes about this specific aspect of screen culture in that the notions of celebrity are self-reinforced in the closed-loop of the ‘social networking’ environment which is itself a purpose-built, commercially-mediated experience. So what happens to the notions of identity, friendship, personality and so on; in this space, and in the wider culture?
For many years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors draws on the insights of media scholars, military analysts, combat veterans, and gamers themselves, to examine the latest research on the issue. By setting its sights on the wildly popular genre of first-person shooter games, Joystick Warriors exploring how the immersive experience these games offer link up with the larger stories this culture tells about violence, militarism, guns, and manhood. It also examines the gaming industry’s longstanding working relationship with the United States military and the arms industry, showing how the games themselves work to sanitise, glamorise, and normalise violence while cultivating regressive attitudes and ideas about masculinity and militarism.
Nanotechnology has the potential to create many new materials and devices with a vast range of applications — such as in medicine, electronics or energy production for example. On the other hand, nanotechnology raises many of the same issues as with any introduction of new technology, including concerns about toxicity and the impact on the environment. The difference in this case being that nanomaterials are in use in products and industry right now and these concerns are seemingly going unaddressed…
Nerds 2.0.1: A Brief History of the Internet is a documentary series written and hosted by Mark Stephens under the pseudonym Robert X. Cringely as a sequel to Triumph of the Nerds. The series follows on by documenting the development of ARPANET, the Internet, the World Wide Web and the resulting dot-com bubble of the mid and late 1990s…
Using the analogy of a Panopticon, this film looks at how technology and the convergence of vast data stores together are fuelling one of the most comprehensive attacks on privacy ever before seen. How is modern society being defined by such rapid changes? Where are we heading? By travelling to Germany to show how such attacks have been the basis for past dictatorships, Panopticon asks: Even if you have nothing to hide, do you have nothing to fear? What does privacy mean for you? When precisely does the surveillance state begin? What is your threshold? With a focus on the Netherlands, Panopticon offers a comprehensive analysis challenging the current herd-mentality and apathy about privacy in the modern world.
“Quants” are the mathematicians, software developers and computer programmers at the centre of the global economy. These are the people who designed the “complex financial products” that caused the financial crisis of 2008. Here they speak openly about their game of huge profits, and how the global economy has become increasingly dependent on mathematical models that quantify commodified human behaviours to the point of insanity. But things don’t stop there. Through the convergence of economy and technology, the Quants have now brought this model into the world of the machines, where trades are done at the speed of light, far from the realm of human experience. The machines are in charge. Some Quants are even now worried. What are the risks of this complex machine? Will the Quants be able to keep control of this financial system, or have they created a monster?
Film-maker Brett Gaylor explores the issues of copyright in the information age, mashing up the media landscape of the 20th century and shattering the wall between users and producers. The film’s central protagonist is Girl Talk—a mash-up musician topping the charts with his sample-based songs. But is Girl Talk a paragon of people power or the Pied Piper of piracy?
Physician and mother of two Dr. Delaney Ruston became interested in how much screen time is too much when her preteen started begging for a smartphone. Ruston saw other parents equally confused on how to balance technology with a young developing mind, so she decided to delve into the science behind screen time to understand how it affects young people’s minds and development. Through personal stories and input from leading researchers, the result is Screenagers, a film that sheds light on the impact screen time is having on kids; exploring how learning, playing, and socialising online effects teens’ developing attention span, fragile self-esteem, and moral instincts. Screenagers examines the real risks of failing in school, social isolation, and digital addiction. It also explores solutions to handle screen time and provides parents with tools to help young people develop self-control and find balance in their digital lives, rather than rapid-fire thumbs and a six-second attention span.
There are billions of people increasingly glued to ‘smartphones’ and consumed by the seemingly endless spectacle of ‘social media.’ But why? Reporter Hilary Andersson seeks to answer this question by tracking down insiders who reveal how social-media companies have deliberately developed habit-forming technology to get people addicted. Former Facebook manager, Sandy Parakilas, tells us the “goal is to addict you and then sell your time.” Likewise, Leah Pearlman, the co-creator of the renowned ‘Like’ button, warns of the dangers of social-media addiction. Through these voices, and many others, Andersson shows how behavioural science is profoundly used by tech companies to keep people endlessly checking their phones, to the end of huge profits.
September 11 has indelibly altered the world in ways that people are now starting to earnestly question: not only perpetual orange alerts, barricades and body frisks at the airport, but greater government scrutiny of people’s records and electronic surveillance of their communications. The US National Security Agency (NSA) has engaged in wiretapping and the sifting of Internet communications of millions of people worldwide, including their own…
We live in a world of screens. The average adult spends the majority of their waking hours in front of some sort of screen or device. We’re enthralled, we’re addicted to these machines. How did we get here? Who benefits? What are the cumulative impacts on people, society and the environment? What may come next if this culture is left unchecked, to its end trajectory, and is that what we want? Stare Into The Lights My Pretties investigates these questions with an urge to return to the real physical world, to form a critical view of technological escalation driven rapacious and pervasive corporate interest. Covering themes of addiction, privacy, surveillance, information manipulation, behaviour modification and social control, the film lays the foundations as to why we may feel like we’re sleeprunning into some dystopian nightmare with the machines at the helm. Because we are, if we don’t seriously avert our eyes to stop this culture from destroying what is left of the real world.
Steve Jobs: The Man in the Machine is not just another celebratory biographical film about the life of a business man that many around the world grieved in 2011. It’s a full rounded critical examination into the fundamentals of a person revered as an iconoclast, a barbed-tongued tyrant, a business sociopath. The real Steve Jobs is revealed like this through candid interviews from those who had close relationships with him at different stages of his life, including the mother of his child, Lisa, that Jobs refused he had, but named a computer after instead. The film also takes us through the evocative essence of the brand of Apple Computers which has captured the population like zombies, and asks the question: What is the legacy of this industry, and the truth of this kind of person that the culture celebrates so much, completely ignoring the darkness?