Adrift is a short film that explores the phenomenon of space junk, where human-made objects launched into space and are now defunct orbit the Earth literally as garbage. The film makes visible some of the immediate impacts and dangers of the technological escalation of this culture, where old satellites, spent rocket stages, and other items orbit the Earth, only to collide with one another at high velocities, generating smaller fragments that collide with other items, and so on. The end point is a cascading complex of junk that engulfs the entire space around the Earth. Adrift aims to make this phenomenon visible, putting a big question mark against the claims made by many futurists and technologists that future space colonisation would even be possible, if only it were a tenable or sensible idea in the first place…
Governments all around the world are using high-tech mass surveillance tools to monitor their citizens. Western corporations, including Britain’s largest weapons manufacturer, BAE, are among those which are creating and selling mass surveillance infrastructures all across the globe, but especially to particularly repressive regimes. Weapons of Mass Surveillance makes example of what is happening throughout the Middle East where journalists, human rights advocates and activists are being targeted with surveillance tools developed by western corporations with extreme real-world consequences. Political opponents to tyrannical power are targeted, jailed, and in some cases, tortured or “disappeared.” This shows the power of mass surveillance tools for great harm, and how the west is culpable in perpetuating systemic repression both at home and abroad.
Every day, billions of people are unwittingly taking part in what is the largest most comprehensive psychological experiment ever conducted. The old marketing and advertising world using billboards, advertisements and TV commercials to persuade us, has been comprehensively augmented by an entirely new field of “user experience architects” and “online persuasion agents.” These forces are given tremendous power from the proliferation of digital technologies. So how do these powerful forces ensure that we fill our online shopping carts to the brim, or stay on websites as long as possible? Or vote for a particular candidate? What Makes You Click examines how these prolific entities collectively and individually use, shape, and manipulate our experiences via an online world, not just when it comes to buying things, but also with regards to our free time and political perspectives. The manipulation has become so good that these powerful controllers, former Google employees among them, are themselves arguing for the introduction of an ethical code. What does it mean when the grand conductors of these huge experiments themselves are asking for their power, influence and possibilities to be restricted?
Stuxnet is a malicious computer virus, first identified in 2010, that targets industrial computer systems and was responsible for causing substantial damage to Iran’s nuclear program, as well as spreading across the world. The virus is believed by many experts to be a jointly built American-Israeli cyberweapon, although no organisation or state has officially admitted responsibility. Zero Days covers the phenomenon surrounding the Stuxnet computer virus and the development of the malware software known as “Olympic Games.” It also examines the follow-up cyber-plan entitled ‘Nitro Zeus,’ showing how the United States has opened the Pandora’s Box of cyberwarfare.
Facebook is an enormously powerful corporation, harnessing both the self-disclosed and gleaned personal data of over 2 billion people. Its user-base is larger than the population of any country. The company is all pervasive online, tracking and profiling users and non-users alike. Cracking the Code looks at the insides of this giant machine and how Facebook turns your thoughts and behaviours into profits—whether you like it or not. And it’s not just a one-way transaction either. Cracking the Code also explains how Facebook uses vast troves of web data to manipulate the way you think and feel, as well as act—all in the sole interests of Facebook, masquerading as “community.” What are the social implications of this—when one company basically controls the insights and experiences of the entire online world, with extremely personalised and targeted social and behavioural engineering on a scale never before seen?
Ten years on from his previous film, Advertising & the End of the World, renowned media scholar Sut Jhally follows up by exploring the since-escalating devastating personal and environmental fallouts of advertising and the near-totalising commercial culture. The film tracks the emergence of the advertising industry in the early 20th century to the full-scale commercialisation of the culture today, identifying the myth running throughout all of advertising: the idea that corporate brands and consumer goods are the keys to human happiness and fulfilment. We see how this powerful narrative, backed by billions of dollars a year and propagated by clever manipulative minds, has blinded us to the catastrophic costs of ever-accelerating rates of consumption. The result is a powerful film that unpacks fundamental issues surrounding commercialism, media culture, social well-being, environmental degradation, and the dichotomy between capitalism and democracy.
HyperNormalisation wades through the culmination of forces that have driven this culture into mass uncertainty, confusion, spectacle and simulation. Where events keep happening that seem crazy, inexplicable and out of control—from Donald Trump to Brexit, to the War in Syria, mass immigration, extreme disparity in wealth, and increasing bomb attacks in the West—this film shows a basis to not only why these chaotic events are happening, but also why we, as well as those in power, may not understand them. We have retreated into a simplified, and often completely fake version of the world. And because it is reflected all around us, ubiquitous, we accept it as normal. This epic narrative of how we got here spans over 40 years, with an extraordinary cast of characters—the Assad dynasty, Donald Trump, Henry Kissinger, Patti Smith, early performance artists in New York, President Putin, Japanese gangsters, suicide bombers, Colonel Gaddafi and the Internet. HyperNormalisation weaves these historical narratives back together to show how today’s fake and hollow world was created and is sustained. This shows that a new kind of resistance must be imagined and actioned, as well as an unprecedented reawakening in a time where it matters like never before.
How to Let Go of the World and Love All the Things Climate Can’t Change travels the globe, from New York City to the Marshall Islands and China, to meet with people who are committed to reversing the tide of global warming. The film examines the intricately woven forces that threaten the stability of the climate and the lives of the world’s inhabitants.
Cornered in the tiny building of the Ecuadorian embassy in the United Kingdom for half a decade, WikiLeaks founder Julian Assange and his team are undeterred, continuing to release troves of important documents, even as the personal legal jeopardy he faces threatens to undermine the very organisation he leads and fracture the movement it inspired. Filmmaker Laura Poitras finds herself caught between the motives and contradictions of Assange and his inner circle. Filmed over six years, Risk is a complex and volatile character study of the forces that crescendo with a high-stakes election year in the United States and its controversial aftermath. In a world order where a single keystroke can alter history, Risk is a nuanced and curious portrait of power, betrayal, truth, and sacrifice. How much of your own life are you willing to risk?
In 1960, NBC aired what is widely considered to be the first reality television show in American broadcast history. Billing itself as a new kind of visual reporting, the show was called Story of a Family, and it purported to document the day-to-day lives of the 10-member Robertson family of Amarillo, Texas. While the show has long since faded from public memory, media scholars and television historians have long recognised its significance as a precursor to the “unscripted programming” that dominates television today. TV Family draws on this history by interviewing several of the children featured in Story of a Family, to offer a fascinating behind-the-scenes account of how the show was made, and what it means to shape culture. Weaving personal anecdotes with commentary from historians and scholars, TV Family reveals the story of how the show’s producers carefully choreographed the way they wanted the family to appear to the American public—all in the name of “authenticity.” The result is an eye-opening look at one of television’s earliest successes in shaping the reality of family life in commercially viable ways.
Steve Jobs: The Man in the Machine is not just another celebratory biographical film about the life of a business man that many around the world grieved in 2011. It’s a full rounded critical examination into the fundamentals of a person revered as an iconoclast, a barbed-tongued tyrant, a business sociopath. The real Steve Jobs is revealed like this through candid interviews from those who had close relationships with him at different stages of his life, including the mother of his child, Lisa, that Jobs refused he had, but named a computer after instead. The film also takes us through the evocative essence of the brand of Apple Computers which has captured the population like zombies, and asks the question: What is the legacy of this industry, and the truth of this kind of person that the culture celebrates so much, completely ignoring the darkness?
In January 2013, film-maker Laura Poitras received an encrypted e-mail from a stranger who called himself Citizen Four. In it, he offered her inside information about illegal wiretapping practices of the NSA and other intelligence agencies. Poitras had already been working for several years on a film about mass surveillance programs in the United States, and so in June 2013, she went to Hong Kong with her camera for the first meeting with the stranger, who identified himself as Edward Snowden. She was met there by investigative journalist Glenn Greenwald and The Guardian intelligence reporter Ewen MacAskill. Several other meetings followed. Citizenfour is based on the recordings from these meetings. What follows is the largest confirmations of mass surveillance using official documents themselves, the world has never seen…
In the wake of the September 11th attacks, amongst the ravaging of war, the United States has been secretly deploying drones to carry out assassinations throughout the Middle East. The drones are increasingly piloted by the likes of young computer gamers groomed by screen culture and computer games of war, where in many cases, the Pentagon is directly involved in the creation of such games as recruitment tools, actively working to lure young people proficient with technology into the new era of the military-industrial-complex. Drone unravels this complex phenomenon while travelling to places such as Waziristan, where innocent civilians, including children and rescue workers are routinely secretly killed, where families and communities ravaged by the drone strikes search for understanding, accountability and adjustment to the daily horrors. The film also takes a look at the young people sitting behind the screens of the new war machines, half a world away, that actually pull the trigger, asking what kind of world is being built in the rise of seemingly endless and lucrative war driven by technological escalation.
From the courtroom to the lounge room—helped extensively by television and the infamous series “CSI”—forensic science brims with flash and glamour, where cutting-edge technology always reveals the “truth,” and is routinely called on to solve the most difficult criminal cases with ease and “objectivity.” But how reliable is the science behind forensics and its methods as they interface with the legal system? The Real CSI investigates these questions and finds serious flaws in some of the best-known tools of forensics, with systemic inconsistencies in how evidence is presented in the courtroom, along with how the culture of entertainment of this sort can seriously skew a jury’s perceptions. From the sensational murder trial of Casey Anthony, to the FBI’s botched investigation of the Madrid bombing, to capital cases in rural Mississippi of the United States; The Real CSI documents how a field with few standards and unproven science can seriously undermine the concept of justice, and what this means for a future of continued technological escalation…
Instafame is an exploration of a teenager’s relationship with the concepts of success and fame through the lens of the screen, exemplified by the popular photo-sharing website ‘Instagram.’ The short film speaks volumes about this specific aspect of screen culture in that the notions of celebrity are self-reinforced in the closed-loop of the ‘social networking’ environment which is itself a purpose-built, commercially-mediated experience. So what happens to the notions of identity, friendship, personality and so on; in this space, and in the wider culture?
The Hacker Wars explores the strange duality of the modern-day computer-hacker as a mischievous provocateur, but also in some cases, societal activists with underlying political fervour, serious or not. The film explores this by profiling some of the renowned characters that have tickled the secretive inner workings of corporations and government agencies for various reasons—ranging from the nefarious and narcissistic, to the political and scandalous. Some do it for the lulz, others do it to prove a point, and others still do it to speak truth to corrupt power. In any event, many have faced severe punishments as a result. Weaving through this, The Hacker Wars touches on issues of whistleblowing, social justice and power relations, in a time where computer technologies represent extreme power and control. But for whom? And what? This poses the question in deciphering the personalities of the hackers themselves. Are they troublemakers driven solely by a need to instigate havoc and chaos? Or are they in part activists with good intentions?
The United States of Secrets chronologically accounts the Bush administration’s embrace of illegal and widespread dragnet surveillance and eavesdropping programmes, along with the Obama administration’s decision to not only continue them, but to dramatically expand them—despite denials and promises to the contrary. By weaving narratives by those who sought to blow the whistle on these programmes over the decades—culminating with Edward Snowden’s unprecedented dump of insider documents in 2013—we see how and why those inside the NSA and other government agencies came to act; what actions were effective, and what role the mainstream media had and continues to have in keeping such secret projects alive and untouchable in the name of ‘national security.’
Social media networks purport the ability to interact with culture—talking directly to artists, celebrities, movies, brands, and even one another—in ways never before possible. But is this real empowerment? Or do marketing companies still hold the upper hand, as before? Generation Like explores how the perennial quest for identity and connection is usurped in the pervasive game of cat-and-mouse by vast corporate power in the extensive machine for consumerism that is now the online environment. The audience becomes the marketer; buzz is subtly controlled and manipulated by and from real-time behavioural insights; and the content generated is sold back to the audience in the name of participation. But does the audience even think they’re being used? Do they care? Or does the perceived chance to be the ‘next big star’ make it all worth it?
We live in an absolutely saturated media environment of images that span ‘real’ and fake—whether it’s newspaper and tabloid photos, journalism itself, art and culture, or the human body. Images claim to be hardly distinguishable from the originals, while the virtual world is increasingly becoming ‘seamless’ in the real world. Kids today see a Clown Fish but instead impose their imagery of Finding Nemo. People interact with machines more than they do living beings. The narratives imposed by this technological and media culture are fast seeking to entirely replace the real world with a simulation of it. So what does that mean for the truth? The Industry of Fake explores the shifting boundaries and inequality in journalism and in art, as well as providing a basis to question this culture’s fascination with simulacra—a process of mimicry mediated by images that represents the real thing, but is not the real thing. What does it mean if we value our projections or stories about the thing as opposed to the thing in-and-of itself? What does this mean in the real world if we come to value our simulations or representations as more authentic things as opposed to copies or toxic mimics?
With the pervasive screen environment, our memory is dissipating. Hard drives only last five years; webpages are forever changing in the way of the Ministry of Truth; and there’s no machine left that reads 15-year old floppy disks. Digital data is vulnerable. Yet entire libraries of books and other physical artifacts of information and culture are being lost due to budget cuts, or even the shifting assumption that everything can be found online, and can always be in the digital realm. How is this untrue? For the first time in history, we have the technological means to save great swathes of data about our past, yet it seems to be going up in smoke already. Will we suffer from collective amnesia in the age of decline?
InRealLife asks: What exactly is the Internet and what is it doing to our children? Taking us on a journey ranging from the bedrooms of British teenagers to the explosive world of Silicon Valley, filmmaker Beeban Kidron suggests that rather than the promise of free and open connectivity, young people are increasingly ensnared in a commercial world. And as this is explained, InRealLife asks if we can afford to stand by while our children, trapped in their 24/7 connectivity, are being outsourced to the web.
This film explores what affect the web is having on our society, as seen through the eyes of “the greatest Internet pioneer you’ve never heard of.” Josh Harris—often called the “Andy Warhol of the Web”—founded a website during the infamous dot-com boom of the 1990s which was the world’s first Internet television network. This concept was way ahead of its time, before broadband, but would go on to become commonplace in the years to come. Using this platform, a vision of that future was also exemplified at the time—an underground bunker in New York City where over 100 people lived together completely on camera, non-stop and unedited for 30 days over the millennium. The irony in which this speaks to future events doesn’t end there though. As the experiment and the film shows, We Live In Public serves as a powerful analogy for the Internet as it’s now known today and the price we pay for living in its ‘public,’ showing just what the costs of willingly trading privacy and sanity for a constant voracious audience, attention, the pursuit of the cult of celebrity—but above all, the mimic of real human connection mediated by technology—can be.
Meet Roxxxy, the world’s first sex robot, and the strange men who’ve been yearning for “her” as an obedient android sex “partner.” Roxxxy’s inventor, Doug, is working on finely tuning the robot to be the perfect android sex “companion” and has a queue of men eagerly awaiting a one night stand with it to test the technology of their fantasies. But how did this come about? My Sex Robot follows the lives of three men in attempt to find out. Delosian, remembers from the age of 13 watching Bionic Woman and Six Million Dollar Man and it blew his mind. What he saw triggered his view of an ideal woman. Kaiso speaks of a similar experience sexualising mannequins from department stores. But for Edward, robot sex as already arrived. He has found it by converting his real-life girlfriend into a robot simulation. All these men speak about the power, control, predictability and obedience that sex robots bring, as opposed to relationships with real people. As a result, My Sex Robot presents a startling reality of emerging technologies with already-existing myriad sociological and psychological implications.
Who Pays the Price — The Human Cost of Electronics is a short film that seeks to humanise the largely hidden and anonymous global labour force that enables the ubiquitous technoculture, documenting the harsh conditions in which electronics are made and how this really impacts those people’s lives, and the environment. Toxic chemicals, plastics, and sweat-shop working conditions all contribute to the global machine that disseminates digital technologies, hidden in plain sight. Through direct footage of factory workers, interviews with them and analysis of the conditions, Who Pays the Price asks the question of the viewer, and as a call to action to stop the exploitation and toxification of people and the natural world.
The Wall Street Code explores the once-secret lucrative world of prolific algorithmic trading by profiling an inside programmer who, in 2012, dared to stand up against Wall Street and its extreme culture of secrecy, to blow the whistle on insights into the way the modern global money market works. His name is Haim Bodek—aka ‘The Algo Arms Dealer’—and having worked for Goldman Sachs, his revelations speak to the new kind of wealth made only possible by vast mathematical formulas, computer technologies and clever circumventions of laws and loophole exploits. Vast server farms and algorithms working beyond the timescale of human comprehension, have largely taken over human trading on the global financial markets for decades. What are the implications of that? The algorithms seem to have a life of their own. Snippets of code secretly lie waiting for the moment that your pension fund gets on the market; trades done in nanoseconds on tiny fluctuations in stock prices. And the only ones who understand this system are its architects—the algorithm developers. The Wall Street Code provides just a small insight into this new world of high-frequency trading, amongst other things…
Using the analogy of a Panopticon, this film looks at how technology and the convergence of vast data stores together are fuelling one of the most comprehensive attacks on privacy ever before seen. How is modern society being defined by such rapid changes? Where are we heading? By travelling to Germany to show how such attacks have been the basis for past dictatorships, Panopticon asks: Even if you have nothing to hide, do you have nothing to fear? What does privacy mean for you? When precisely does the surveillance state begin? What is your threshold? With a focus on the Netherlands, Panopticon offers a comprehensive analysis challenging the current herd-mentality and apathy about privacy in the modern world.
Subconscious War is a video essay exploring the influences of media and the culture of violence on reality, and the cultivation of collective values in society. The film contrasts the writings of Aldous Huxley and Neil Postman’s grim assessments; relating the concepts of works such as ‘Brave New World’ and ‘Amusing Ourselves to Death’ to the current cultural influences that foster today—corporate media and indeed media saturation, video games, television, and a pervasive technoculture, for example. What is being created? And what sort of people are being cultivated by this culture? Who benefits?
Cypherpunks is a movement originating from the 1980s aiming to improve Internet privacy and security through proactive use of cryptography. With WikiLeaks being a recent offshoot of the many projects derived from the Cypherpunk movement, WikiLeaks editor Julian Assange talks with three activists from the Cyberpunk world to cover the topics of mass surveillance and social control being tied directly into technology as modern society progressively intertwines with technological progress…
Over the past decade, the United States military has shifted the way it fights its wars, deploying more technological systems in the battlefield than human forces. Today there are more than 7,000 drones and 12,000 ground robots in use by all branches of the military. These systems mean less deaths for US troops, but increased killings and precision elsewhere for the United States war machine. With lethal drone strikes being carried out in secret by the CIA and occurring outside of officially declared war zones such as Pakistan, Yemen and Somalia, the secret use of robots and drones in this way evokes serious questions about the operations of the United States and what this means for the rest of the world as more and more autonomy is developed for these technologies.
Just as mobile phones and wireless capability dramatically changed the way technology interacts with modern society, drones—or ‘Unmanned Aerial Vehicles’—are set to become the next major influence in technocratic life, directly impacting and seriously expanding the already extensive capabilities of surveillance. Rise Of The Machines takes a look at already developed drone technology and how governments, military and even civilians are rushing to adopt the gadgets which can be purchased off the shelf for just a few hundred dollars and controlled by already existing smart phones. So what will a world of drones look like? And what of the many, serious, unexplored implications on how society will function in a world of drones?
Robot Wars visits companies in the United States that are producing robots for the military to disarm bombs, fly unmanned aircraft (drones), withstand repeated attacks and even choose targets and fire without any human intervention. The rapid development of autonomous robots and the use of them right now is surging ahead at a crazy rate, all with little regard to ethical and psychological questions, concerns about technological privilege and other obvious impacts. With military robots currently being operated using video game controllers, is the line being blurred between fantasy and reality?
The latest in the string of controversies as part of the United States’ ongoing “war on terror”, is the military’s growing reliance on “Unmanned Aerial Vehicles” otherwise known as ‘drones’, evidenced by the international reaction to recent drone missile attacks along the border in Pakistan. The military is also deploying other technological advancements alongside, such as robots in the battlefield and drones that work in swarms. Is this just a big computer game? A new tech-driven arms race? It doesn’t end there though — drones are now creeping into use by police and the intelligence services as a surveillance tool, and even into commercial and civilian use…
The dominant culture measures itself by the speed of “progress.” But what if this so-called progress is actually driving the physical world towards full-force collapse? Surviving Progress shows how past civilisations were destroyed by progress traps—alluring technologies and belief systems that serve immediate needs, but ransom the future. As the total destruction of the environment accelerates and those in power cling to their power ever more tightly in denial, can this globally-entwined civilisation escape a final, catastrophic progress trap?
Film maker David Bond lives in one of the most intrusive surveillance states in the world — Britain. When David receives a letter stating that both he and his daughter are amongst the 25 million residents whose details have been lost by the government in a massive data breach, David sets out to investigate some potential impacts of such data being lost in a society of mass surveillance. Erasing David documents the test where David hires two private detectives to track him down as he chooses to ‘disappear’ for 30 days to see if he can avoid being caught amongst the vast data trails generated by modern society…
Centred around the concept of open computer networks that contradictorily end up running closed corporate-controlled communication portals like Facebook and Twitter, Free The Network follows two young men who camp out at Zuccotti Park building wireless access points to connect their devices as part of the ‘Occupy movement.’ Through interviews along the way, Free The Network examines the current state of the Internet in the midst of the protest, and shows how the myth of the ‘democratisation of technology,’ along with the widespread emergence of clicktivism, is a flawed framework for driving social and political change…
The Net explores the back-story of Ted Kaczynski (the infamous ‘Unabomber’) as a prism to the often unexamined side of the history of the Internet. The film combines travelogue and investigative journalism to trace contrasting counter-cultural responses to the so-called ‘cybernetic’ revolution of the 1970s. For some whom resist the pervasive systems of digital technology, the Unabomber can come to symbolise an ultimate figure of refusal. But for those that embrace the technologies, as did and do the champions of so-called ‘media art’, such as Marshall McLuhan, Nam June Paik and Stewart Brand, the promises of worldwide networking and instantaneous communication outweigh any and all of the concerns. The Net links these multiple nodes of cultural and political history, analogous to the Internet itself. Circling through themes of utopianism, anarchism, terrorism, the CIA, LSD, MKULTRA, Timothy Leary, Ken Kesey and the Merry Pranksters, The Net exposes the conspiracies and upheavals, secrets and cover-ups as part of the forgotten subversive history of the Internet.
As high-technology permeates further into the industrialised world, manufacturers will go to any lengths to get the raw materials to make their gadgets. Coltan from the Congo is one such rare ingredient. Few in the west know where their gadgets come from and that in the middle of Africa much human suffering is created in the pursuit of “technological advancement”…
High Tech, Low Life follows the journey of two Chinese bloggers who travel their country chronicling under-reported news and social issues stories. Using laptops, mobile phones, and digital cameras, both develop skills for reporting while learning to navigate China’s continually evolving censorship regime and the risks of political persecution. The film follows 57-year-old ‘Tiger Temple,’ who earns the title of China’s first “citizen reporter” after he impulsively documents an unfolding murder; and 27-year-old ‘Zola’ who recognises the opportunity to be famous by reporting on sensitive news throughout China. From the perspective of vastly different generations, both personalities must reconcile an evolving sense of individualism, social responsibility and personal sacrifice. The juxtaposition of Zola’s coming-of-age journey from veggie-farmer to Internet celebrity; and Tiger Temple’s commitment to understanding China’s tumultuous past, both provide a portrait of China and of the wider questions facing news-reporting in the age of the Internet.
Modern society loves mobile phones — the selection between different models and gadgets has never been bigger. But the production of this technology has a hidden, dark, bloody side. The main minerals used to produce mobile phones are coming from the mines in the Eastern DR Congo. The Western World is buying these minerals up at a furious rate, financing a bloody civil war which, during the last 15 years, has cost the lives of more than 5 million people. Blood In The Mobile explains the connections between mobile phones and the civil war in the Congo, while technology corporations whitewash the issue to “supply and demand” and claim ignorance…
Combining graphs and other visual examples in animation, this short film goes through the issues surrounding the collapse of industrial civilisation—by collating the interconnectedness of energy depletion, carrying capacity, population growth, peak natural resource extraction, and other issues with the problems of exponential economic growth on a finite planet. Can this current way of life continue? The film takes us through these problems and also examines some of the many flaws inherent in some proposed solutions, such as ‘change-by-personal-consumer-choice’, or the vague belief in technology as the deus ex machina to save the day. These serious problems need serious solutions and require a radical rethinking of this current way of life that cannot continue indefinitely. Time is short…